AHOY,
Update; 06/12/13 10: 39 hours this was just the title change.
Fragmented Fighting Facts
Defense
Basic rule # 5
5) Set up observation
and lessening post:
O/Ps & L/Ps, Post
centuries in pairs. Relieve them frequently to avoid fatigue. Every four hours
is common. Extreme cold centuries relieved very two hrs. One century for
observing one for recording/making notes. Switch duties every 20 minutes. Post
should check in on regular basis, if they fail to do so, go see why. Don't call
post. Check in times should precede approach time intervals. Centuries should
challenge in low clear voice not loudly, this is the rule weather behind enemy
or friendly lines. They should wait till last minute. Don’t shoot unless
stepped on. If you most take foe out do so silently. You can shoot in eye
socket for silencer. If enemy sneaks near, but dose not discover your post all
the better. With group have leader approach first then rest of group, one at a
time. Each member is okayed and I.D. by leader. Counter sign tactics- there are
two parts challenge word for century and pass word /patrol word. Principals
#1) Remain oriented to objective; you should not be deterred by minor
distractions obstacles or scanty resistance. O/P & L/P are trip wires for
attack. Intel is useless unless organized and delivered in timely manner. When
in the desert or at sea timely information is more important, negative
sightings as important as positive. Number messages so missing or added or
false ones will be noted. Separate facts from opinions with a line. If there is
a good chance a message will be intercepted, have messenger memorize real
massage and carry a false written note. Note messenger could be made aware of
contents to use during interrogation, i.e. to counter the testing of captures
honesty. Send more then one by different routes. Casualties or bad news
delivered by messengers to maintain morale. Messenger can serve as recon too.
The fallowing is an acronym used by troops to record information of interest. I Salute R.W.P. In this case it is a tactical recognizance
report. Here we keep it simpler compared to Concept of operation reports. As an
individual one would not be observing more than a company size unit at once.
One would simply go right down the line noting observations as observed. Note
there are some important differences on infuses, mainly R. and W. (I) I.D.
who or what. (S) Size, how many. (A) Activity, what was going on.
Dust rising high up into sharply defined columns chariots/vehicles are coming.
Low and broad Infantry. Dispersed in thin shafts they are gathering fire wood
or searching. Spars coming and going they are encamping. If their pennants and
flags move about they are in chaos. (L) Location, also give your
location and distance form activity. (U) Unit, again the details may or
may not be available or noted. Clothing, uniforms, patches. (T) Time,
date and time of acquisition and for each activity. (E) Equipment, again
simply what is observed. Vehicles, communication, weapons. (R) Reinforcements,
allies or signs of working with others, like talking on phones, preparing
sites, leaving things behind. (W) With drawl, direction last seen or if
you leave area first, witch way might they have gone. (P)? Undecided, could be
personalities etc. Seldom up
this is yet another acronym to gathering information. This one is used by
Marines monitoring communication equipment. Size, Equipment, Location,
Disposition, Organization, Movement/morale, Units, Personalities. Five (Ws) and an (H) this is a
strategic report. Who, What, Where, When, Why, and How. In this case the
acronym is used to answer questions in general over all (on a long term
strategic basis).
Mnemonic-style
Tactical reporting formats;
Terms worth
noting, BOLO (be on the lookout) list?” For HVIs (High-value individuals) in
order to trigger a QRF) for HVI rollups.
A to H Report (Individual/HVI
Report)
Age: How old does the individual look?
Give a range, for example 16 to 20 years old. Build: How is the
individual built? For example, bulky, fat, skinny, etc. Clothing: What
is the individual wearing? For example, a white dishdasha, a red headscarf, and
black sunglasses. Distinguishing marks: Are there any unusual or
identifying marks that make the individual stand out? For example, missing half
of an index finger on the left hand. Elevation (read: height): How tall
is the individual? For example, appears to be between 70 inches and 72 inches
tall. Facial features: Are there any unusual or identifying marks on the
face? For example, scars, an odd nose, eye color, a beard, a pierced ear, etc. Gait:
What is the manner of the individual’s walk? For example, a limp or anything
peculiar about how the individual walks or his stride. Hair: What is the
color and style of the individual’s hair? For example, bald or jet-black hair
that comes to a widow’s peak.
SCRIM Report (Vehicle Report)
Shape/Size: Is it a sedan, sports utility
vehicle, truck, bus, or motorcycle? For example, a pickup truck with an
extended cab. This detail is especially important if make/model cannot be
determined. Color and condition: Go beyond just a primary or secondary
color; answer what the hue/shade is. Is it missing paint? For example, cherry
red with a primer gray passenger door. Registration: Does it have plates
or some other unique identification tag issued by a government? For example,
Virginia State tags, 123–ABC. Identifying marks: Are there any unusual
or identifying marks on the vehicle, either for what it has or what it is
missing? For example, has a roof rack and is missing the passenger side view
mirror. Make/Model: Who makes it and when? For example, a Ford F–150,
appears to be between a 1996 and 2000 year model.
(Reference, Step # 3, concepts of
Operations, part A) forces available and Equipment and Weapons available
reports.)
Principals #2) Retain freedom of maneuver; keep the big picture
in mind. You should position yourself for surviving and observing. Position
chosen for view, clear communications and defensive properties. Roof tops,
pros: good view of area, less traffic, cooler and long range communications
possible. Cons: must be camouflaged from air observation. Could prove difficult
to withdrawal if surrounded. In general you should not move around a lot, pick
a spot and stay there, chances are you will see and hear just as much from one
location as another. Protection against surprise. Passive measures are camouflage, dispersion, noise and light
discipline, hide or defile positions. Active
measures conduct patrols set up O/P and L/P. Classifying of post, primary, alternate and supplementary.
Day or Night as well as morning/evening, so view not obscured by sun. Extreme
north long hours of summer provide long time for viewing, especially from air
visa versa (Vv.) in winter. Visibility and observation analyzed independently.
Visibility changes with weather, observation with terrain.
Four factors of target exposure; Terrain, Position of observer, Light and atmosphere.
Methods of searching Focus scan
This method maximizes peripheral vision. Procedure, focus on object 3 ft out in
front of you. You well notice a moment of focus in the peripherals, if you try
to concentrate on anyone thing besides point in front, you loose your
peripheral vision. Looking for something in the brush, focus on something on
the opposite side, though brush.
AKA jungle eye look through it not at it. Stoop occasionally and look
along jungle floor.
Quick scan
search with eyes first, before moving head. Method used to gather quick
understanding of large area. It’s an over lapping sweeping pattern from right
to left. Start at nearest point and work out from your position. Adjustments
made at 50’ or 50 meters depending on scale of area to be covered. Your eyes
well notice more on the right to left sweep. This fact is what makes it easier
for someone to locate next line on page they are reading. Search sector 90
degree. Left and right limits 45 degrees each. Eyes tend to relax during search
and distant objects blur, to counter this you should focus on clouds or distant
land features often. Squinting can help; it changes the focal length of the
eye. Searching for aircraft a narrow search sector produces best results. Often
inexperienced searchers look to close to horizon for a/c or far too high.
Proper angle is 20 degree above horizon. Same distance from tip of little finger
to tip of thumb with fingers fully extended at arms distance from face. Once
you spot aircraft keep an eye on it. If you most look away note location,
direction and speed using clouds or note land features directly below. Detail scan used to check an
object or area closer, especially at night. It is a Diamond
pattern. Eyes will not focus in motion. Move your eyes in short abrupt
irregular movements’ halting your eyes at
a fixed point, i.e. Diamond corners, every 4 to 10 seconds around
the object or area. The
purpose is to concentrate on out line of object. When you look directly at
object the image is formed on the cone region located in the stern of eye.
Which is not sensitive to night time light. Looking slightly to one side or top
of object the image is formed on retina
containing rod cells, witch are sensitive to visual purple night light. Most
sensitive area varies with individuals 6-10 degrees. Rod cells bleach out in
4-10 seconds. To demonstrate this, place dark object on table in a very dim lighted
room, look right at it, then just off to one side. AKA Off-Center Vision.
During the daytime when an individual looks at an object, he looks directly at
it. However, if he did this at night he would only see the object for a few
seconds. In order to see this object for any length of time, he must look off
center 6 to 10 degrees. Normal Blind Spots. Present, day
and night. It is caused by the lack of light receptors where the optic nerve
inserts into the back of the eye. Occurs or observed when you use just one eye.
When you close one eye, objects about 12 to 15 degrees away from where you are
looking will disappear. When you uncover your eye, the objects will reappear.
Consequently, larger and larger objects are missed as the distances increase.
Examples "night blind spots," A hand grenade 2 meters away, soldier
at 50 meters, tank at 300 meters.
When light
enters the eye, it first passes through the cornea, then the aqueous humor,
lens and vitreous humor. Ultimately it reaches the retina, which is the
light-sensing structure of the eye. The retina contains two types of cells,
called rods and cones. Rods handle vision in low light, and cones
handle color vision and detail. When light contacts these two types of cells, a
series of complex chemical reactions occurs. The chemical that is formed
(activated rhodopsin) creates electrical impulses in the optic nerve.
Generally, the outer segment of rods are long and thin, whereas the outer
segment of cones are more, well, cone shaped. Below is an example of a rod and
a cone:
Image edited
Features of recognition
(S) Size, should be reduced as much as
possible then care taken to limit exposure. Objects
look closer; when the object is higher than observer (as in mid air) viewed
peak to peak when all of valley is not visible. Object is below you, the
distance is long and slopes down ward towards object, sun behind you. Or on a
bright clear day. When in bright light, spot light etc. The object is of bright
color. Object is larger then surroundings, large in size, most of object
visible, of regular outline like buildings. When object is framed, EX; viewed
through window. In the dessert or at sea by a magnitude of 3. Objects look farther away; when observer
is in prone position, looking down narrow long alley/corridor, viewing from
above or peak to peak with the entire valley visible. Object above you
(distance long, slopes up to wards object) sun is in your eyes or shining from
behind object. Object is smaller than surroundings, camouflaged or of dark
color, of irregular outline like trees. On hazy, foggy, rainy days. Object in
dim light, after sunset or during twilight. Note to clarify the one comparison that
may be confusing; objects at bottom of long sloping surface look closer, if
surface slopes upward object looks farther away. This seems in contrast to
statement; when object higher than observer it looks closer. This is due to the
long sloping surface Vs an unseen (as in mid air) or irregular one.
(Reference, COE
rule # 9/10 eye focus)
(S) Shape, you should
break up nature look of things. Change out line. Eliminate strait lines. Avoid
skintight clothing.
Shape and Outline
Make sure the added camouflage does not hinder the equipment's operation.
Shape: Patterns:
Rows of vehicles and stacks of materiel create patterns that are easier
to detect than random patterns of dispersed equipment
Equipment paint patterns. The critical relationships that determine the
contrast between a piece of equipment and its background are the distance
between the observer and the equipment and the distance between the equipment
and its background. Since these distances usually vary, it is difficult to
paint equipment with a pattern that always allows it to blend with its
background. As such, no single pattern is prescribed for all situations. Field
observations provide the best match between equipment and background.
Besides ordinary non-glossy paint, liquid vesicant chemical agent
detector, M5, can be applied to the helmet in a mottled pattern to give two
kinds of protection at once.
(S) Shadows, more
pronounced in desert or arctic. Will move with sun. Move quickly with wind at
night when being produced by flares. This makes the ground at your feet appear
to be moving too, makes it difficult to maintain balance when running.
Illumination rounds are placed behind your position in defense, right over
enemy when in the offense. This produces shadows out in front of your position
and eliminates shadows as much as possible around enemy, like high noon time.
Do not cast shadows on windows, outdoor ways around corners, off roof tops or
from objects of cover and concealment. When you are in a tree they must be
disguised or concealed. You should park vehicles with maximum vertical area
facing sun, dug in too, so you lower the profile, reducing length of shadows.
White painted cardboard or burlap placed in shadows. Shadow area illuminated
with mirrors. Direction of travel noted by sharp corners. Shadows are the same
length as objects casting them at noon. This varies with your latitude and
seasons of the year.
Shadow can be divided into two types:
A cast shadow is a silhouette of an object projected against its
background. In desert or snow environments, a shadow cast by a target can be
more conspicuous than the target itself.
A contained shadow is the dark pool that forms in a permanently shaded
area. Examples are the shadows under the track guards of an armored fighting
vehicle (AFV), inside a slit trench, inside an open cupola, or under a vehicle.
Contained shadows show up much darker than their surroundings.
Also, if you are in a dark shadow and there is a light source to one
side, an enemy on the other side can see your silhouette against the light.
Newjarheaddean’s “Shadow caster gizmo”.
(Reference, COE,
Charactteristics of Military oprs in Desert Warfare, “Because there is little
vegetation”)
(C) Color, pay close attention to
changes in back ground, especially in deserts. Change vegetation as terrain
changes, and often i.e. every few hours to counter welting. Vegetation is
struck into belts, straps, button holes, laces. Three colors gives maximum
verity and coverage. Anymore colors not enough coverage any fewer colors and
less chance of matching back ground.
(T) Texture, Reflections
give you away for miles. In desert you can stop on vegetation, in shadows or on
broken terrain. Nets can reduce glare or flat paints and rubber surfaces too.
Shine caused by wet surfaces. Exposed skin of the face or hands reflects light
during the day or night. Even dark skin. Face painting stripe pattern best for
morning and evening, blotch pattern for mid day. For specific terrain, blotch
is best for temperate deciduous forest and arctic, broad strips for carnivorous
forest, and jungles, thinner strips for deserts and grassy or open areas.
Highlight low lying areas like eye sockets, neck, and side of face. Darken
prominent features nose, lips, chin, cheeks, forehead, and ears. Use two colors
on each surface. A little trick was to paint nose like small face. Up close if
you were stationary enemy could think he sees you off in the distance. SP the Army is trying to find a face paint that would
block the thermal signature of human skin but has yet to find a workable
solution. Note IMO they don’t want this tech getting into the hands of the
enemy. Using blood red color trauma design i.e. painted up like injuries. Blood
red scarf when wet would look like wound, dirt added for guts.
Texture:
A rough surface appears darker than a smooth surface, even if both
surfaces are the same color. For example, vehicle tracks change the texture of
the ground.
Shine
Whenever possible, wash oily skin and reapply camouflage. If you must
wear glasses, camouflage them by applying a thin layer of dust to the outside
of the lenses. Cover shiny spots on equipment by painting, covering with mud,
or wrapping with cloth or tape. Pay particular attention to boot eyelets,
buckles, watches, jewelry, zippers, and insignia. Carry a signal mirror in its
designed pouch or in a pocket with the mirror portion facing your body.
Shine from optical instruments (which should be kept shaded),
Running gear on tracks that has been polished by wear.
Local materials can also be used. The color and texture of the local
terrain is best represented by placing dirt on vehicles and using a little
water to make it stick.
Skin:
Avoid using oils or insect repellent to soften the paint stick because
doing so makes skin shiny and defeats the purpose of the paint. What about
heating? Don’t forget to get behind the
ears, back of neck and arms.
When paint sticks are unavailable, use field expedients such as burnt
cork, bark, charcoal, lampblack, or mud. Mud contains bacteria, some of which
is harmful and may cause disease or infection, so consider mud as the last
resource.
Reflectance; is the amount of energy returned from a target's surface as
compared to the energy striking the surface. Reflectance is generally described
in terms of the part of the EM spectrum in which the reflection occurs: Visual reflectance
is characterized by the color of a target. Color contrast can be important,
particularly at close ranges and in homogeneous background environments such as
snow or desert terrain. Also, the human eye cannot discriminate color in poor
light. Temperature reflectance is the thermal energy reflected by a target
(except when the thermal energy of a target is self-generated, as in the case
of a hot engine). IR imaging sensors measure and detect differences in
temperature-reflectance levels (known as thermal contrast). Radar-signal
reflectance is the part of the incoming radio waves that is reflected by a
target. Radar sensors detect differences in a target's reflected radar return
and that of the background. Since metal is an efficient radio-wave reflector
and metals are still an integral part of military equipment, radar return is an
important reflectance factor.
(M) Movement, number one
reason you will be spotted. Beautifully colored birds are often not seen in the
jungle until they move. You should move in slow and flowing movements. Nature
is always on the move, this way you blend into back ground. Moving when wind
blows is a good idea. Local noises, aircraft, vehicles, may distract foe.
Remain in shadows even if it means going out of your way. If you’re not moving
at the time airburst or search light hits you, stay still. If it’s a ground
flare (meaning someone tripped it) or spot light hall ass. Move
immediately after illumination goes out.
Watch animal’s sheep
when frightened huddle and look in the direction of what frightened them. Geese
and horses look and move away. Rodents run, do not fallow in their paths.
Someone hearing them might spot you. Crickets stop chirping up close because of
you, at a distance because of enemy. Birds where they congregate it is usually
empty. If they get quite or suddenly all take to flight, something or some one
has spooked them. Animals are generally better indicators of enemy presents
than sight or sound, smells can be the best indicator.
(Reference, PCP
rule # 8, Tracking, “Wild Life”)
You should stay down wind of
objective to reduce detection. Stay up wind of fires to avoid smoke smell on
you. Do not wear bug fuck/repellant, deodorants or colons. Smells in general
and of animals/horses especially strong at dawn and at evening. Non smokers
should be kept up front.
Movement: When moving past obstacles, avoid going over them. When you are
moving, you will have difficulty detecting the movement of others. Stop
frequently, listen, and look around slowly. When hiding or traveling, stay in
the deepest part of the shadows. Forcing an enemy to look through many layers
of masking vegetation will fatigue his eyes very quickly. If capture appears
imminent in your present location and you must move, move away slowly, making
as little noise as possible. Moving slowly conserves energy. Use background
noises to cover the noise of your movement. Sounds of aircraft, trucks,
generators, strong winds, and people talking will cover some or all the sounds
produced by your movement. Rain will mask a lot of movement noise, but it also
reduces your ability to detect potential enemy noise.
The
LCSS lightweight camouflage screen system, is a modular system consisting of a
hexagon screen, a diamond-shaped screen, a support system, and a repair kit.
You can join any number of screens to cover a designated target or area.
The
LCSS protects targets in four different ways. It—
Casts
patterned shadows that break up the characteristic outlines of a target.
Scatters
radar returns (except when radar-transparent nets are used).
Traps
target heat and allows it to disperse.
Simulates
color and shadow patterns that are commonly found in a particular region.
Erecting
Procedures:
Maintain
the net a minimum of 2 feet from the camouflaged target's surface. This
prevents the net from assuming the same shape and thermal signature as the
target it is meant to conceal.
Sloping
the net over the target also minimizes sharp edges, which are more easily
detectable to the human eye.
Extend
the net completely to the ground to prevent creating unnatural shadows that are
easily detected. This ensures that the net effectively disrupts the target's
shape and actually absorbs and scatters radar energy.
The
preferred net is the lightweight camouflage screen system (LCSS), desert
version, which provides concealment against visual, near IR, and radar target
acquisition/surveillance sensor devices. Additionally, the transparent version
of the LCSS allows US units to camouflage radars (less CW type radars) without
degrading operations. A desert camouflage net should be a complete cover, as it
depends on its limitation of the ground surface, and both color and texture,
for its effect. The alternatives to the LCSS in order of priority include the
following:
The
specially produced desert-pattern net of the lightweight screen system.
An
open-weave cloth and close-weave cloth.
A
standard net garnished solid, threaded in long straight strips that have been
colored to harmonize with the terrain. The garnishing must be maintained.
The
number of nets issued depends on the size of the equipment to be covered, but
should be sufficient to allow a gradual slope of not more than 15 degrees
from the top of the equipment to the earth. Each company-size unit should
be equipped with a spray gun and various tints of paint to provide for
temporary variations in net color to match the terrain.
When using nets for stationary equipment--
Camo
must be easily removable to maintain reaction times.
Hook
and hold a camouflage net to the ground away from the vehicle by using wooden
pegs or long steel pins, depending on soil consistency.
After
dismounting local security, camouflage is the first priority when a vehicle
halts. Actions to be taken are--
Shadow
areas covered with burlap screens. chicken wire to lighten up area too.
Upon
stopping vehicles blot out tracks at lest as far as you can.
The
shadow can be broken up, which is normally achieved by sitting equipment next
to scrub or broken surfaces, such as rocks. Equipment should not be sited broadside
to the sun, and it is usually necessary to move as the sun moves. Vehicles
passing over pebbles or heavy ground surfaces press the pebbles or gravel into
the soil, causing track marks to be prominent. Avoid such areas if possible.
Use existing trails and blend new trails into old ones whenever possible.
Soil
texture suitable for digging must be a consideration when reconnoitering for
battle positions.
In
forward areas, operations centers Vehicles should not be allowed to approach
closer than 300-400 meters. Generators dug-in
allow adequate air space for cooling. Equipment in area limited, Radios
and antenna systems must be remote and in different directions.
Drivers
must avoid harsh use of accelerators, the main cause of diesel plumes.
Vehicle
silhouettes can be reduced in the forward areas by removing cabs and tops.
Follow
the ground pattern, if possible.
All
vehicles of a given type should look alike. This will make it difficult for an
enemy to pick out critical vehicles, such as water and fuel trucks, in a
column. Canopies over fuel trucks disguise them and prevent radiant heat from
striking the fuel containers.
Vehicles
should follow the tracks of the preceding vehicle if it is possible to do so
without breaking through the crust, as this reduces the possibility of an enemy
intelligence analyst to calculate how many vehicles have passed.
Disguises, Decoys,
Diversions and counter measures:
Camouflage Discipline; always remember
concealment of your unit is a cooperative responsibility shared by you and
every individual in the unit. The unit will suffer for the mistake of one
member. You won't always have time to do all the things that are mentioned, but
you must find time to do the most important ones for the job at hand. Order of importance, from top of the head
down; that is, from the most frequently exposed parts to the least exposed.
Marine wearing ladies blue and white head bonnet in cultivated field of
high vegetation, so first thing enemy may see well look like a women working in
field. Members of irregular unit switching items associated with their personal
identification (like a wrist band) as anti I.D. tactic. You should always suspect that what you’re observing
could be a D.D.D. and you should all ways be prepared with counters. Deception
is one of the arts of war. In theory it should favor offense, in practice it
favors defense. Because attacker is up and about searching for defense. It is
one of the primary means to achieve surprise. It conceals ones intentions and
capabilities. It causes adversary to react less rapidly and to employ forces in
less then optimum manner. When committed to employing troops feign inactivity,
thus although your capable display incapability to them. When objective is
near, act as if it is far Vs., be differential (showing difference
respectfully) to foster there arrogance. Display profit to entice them. Create
disorder in there forces and take them. If they are rested force them to exert
themselves. If they are united cause them to separate. One who has emissaries
come forth wants to rest for a while. One who seeks peace with out setting any
prior conditions is executing a stratagem /ruse i.e. move to gain. One who’s
troop’s half advance and half retreat is enticing you. Psychologically, soldiers are weakest immediately
after a win. Victorious soldiers are focused only on raping, looting and
sleeping. Let invaders pass by, then attack them from behind after the battle.
Presents of a flag may make attacker think there up against larger
unit. Marine signaling as if he is communicating with other Marines to advance,
makes foe believe there’s more Marines advancing. Foe well make effort to see
advancing Marines, compromising his concealment. In the northern landscape the
back ground is not always all white, rocks shrubs brush and shadows make sharp
contrast with snow. After freshly fallen snow has melted a little the dead
tones of brown and grey start to re-appear.
In woods (some times snow on ground but not in trees) green field
jackets maybe warn with white pants Vs. Also with mixed clothing or all whites’
enemy and friendly troops look alike. Hiding behind small object in the shadow
of larger one is often over looked. Decoy positions must be placed to fallow
tactical plan but far enough away from actual to avoid damage. When withdrawing
form base leave detail behind to maintain campfires etc. With radios and
equipment retain original operators until withdrawal/replacement complete. The
enemy could notice changes in voices and operators habits. And realize unit is
moving out.
Tracks once made stick to them. Bring in supplies on one well concealed route. It may
be advantageous to make more tracks to show signs of greater strength than available.
Tracks leading to dummy position must be made. Tracks should lead though real
position to lead enemy past base. Obvious tracks can be made in retreat
direction. Avoid turn around loops. Tracks should end on hard ground or at
water. Tracks filled with ashes/coals etc. to make them appear fresh to IR.
Vehicle tracks molds/cast made so they can be moved. Gaps made in actual tracks
will make them look like molds/casts i.e. dash patterns of decoy tracks.
Vehicles Zig Zagging well
distorts tracks in sand. With wet sand extreme inside tread maybe still
visible. Vehicles could also tow trailer with wheels rotated to reverse tread
of tracks. With water jets on EFV could there not be some sort of attachment to
turn jets into blower to erase tracks.
In the summer tracks across
open surface are quit clear to aerial observer and may become quite firm during
low night temperatures and will remain indefinitely, as indications of
movement. Nature may assist by covering tracks with newly fallen snow or storm
concealing all movement. Trees being dragged behind vehicle to cover tracks. Mujahideen traveling with sheep herds. Germans during WWII drove cattle
ahead of them as cover for an attack. Concealment from air is of
greatest concern.
(Reference, Preparations
and conduct of patrols, rule # 9)
Over head tarpaulins or
netting, vegetation etc. should be used to cover any extensive digging in snow
or earth. Nets used for cover should not be pulled to tight this reveals each
supporting pole. Use poles to lift cover off of vehicles or equipment etc. Increases
circulation and surface space permits use of top surfaces. Parachute material
is good for camouflage and is water resistance. In dessert cover not available
concealment more important. Decoy trenches need only be 1 foot deep if floors
are lined with vegetation cut to scale. Snow used to make decoy vehicles can be
quickly shaped with shovels. Details added by placing ashes, branches, dirt,
logs, poles etc. can be frozen into place by pouring water on them. White
paper, when wet, can be applied and allowed to freeze on all kinds of surfaces.
Snow and vegetation can be placed on actual vehicles to make them look like
decoys. Supplies stored in shape of vehicles. Limit activity around actual
vehicles equipment and post. Vehicle exhaust or firing of large caliber
weapons, as well as Marines breathing may cause local vapor fogs in extreme cold. Maybe necessary to shut off
engines or leave vehicles in stern areas. Move weapons frequently. Marines can
place ice/snow in mouth although for only short periods of time due to body
heat loss. If you need fires to stay alive or keep weapons operational, have
many more than necessary for positions and move around frequently.
(Reference, PCP
rule # 7)
Wood fires should not be
aloud in day light hours. If drift wood available remember it well not smoke
(DO NOT USE FOR RESCUE FIRES). Long chimneys of blocks of ice to cool smoke
before exhausted. In open areas smoke from fires hangs immediately above position
if there’s no wind. Under certain conditions like night fall. If position is on
high point smoke may flow down hill/down wind. Deception or concealment might
be gained by deliberately causing local vapor fogs and allowing it to settle in
low lying areas depressions etc. Forest
fires, when smoke begins to flow over your position it means a lot of the
heat and energy etc. has been lost by the fire. Marines can attack or retreat
with fogs on mountain sloops. Fog will shift with changes in temperature and sun. In dessert dragging chains or hovering
helicopters can make small units look larger. Maneuver units can leap frog
ahead of one another and mask each other with dust. Bleeding diesel fuel into
exhaust/onto manifold will make smoke for screening. Traveling during early
morning or late evening hours, the sand is damp thus there is less dust. Smoke
screens may last longer in MOUT; dust more of a problem with no wind. In snow
environment using white smoke for concealment. Smoke screens can be effective
when placed behind approaching weapon, between it and crew operating it, to
block shooters view of weapon. Smoke used to mask the lack of movement.
Pneumatic devices hampered in temperatures below zero or at high altitudes.
Blankets or sheets being used as screens should be wet down to resist wind.
Smoke pots or fires placed or positioned to hamper I.R. Lt. Amplification or
lasers. Burning tires, placed on vehicles near engine, will look like engine
already hit. Fumes form rubber puts petrol chemicals in air like oil from
engines. Roofing tiles, felt paper and asphalt have very similar signatures.
Can be placed on vehicles located on roads or in parking lots to hide them.
Chlorophyll from the crushed or cut grass shows on infra-red line scan (IRLS),
note mowed lawn grass or mulch? Also to hamper IR keeping one side of vehicle
(human body altered every 20 minutes?) facing sun all day, the other side
covered with tarps, boards or sand. At night with the covered side uncovered it
will show up a lot less on I.R. You park vehicles side by side, sandwich style.
Vehicles look like one. Movement at precise time can foil aim of incoming
weapons. Also fast moving vehicles traveling down roads with lots of
irregularities like dips, can cause just enough vertical displacement for a
miss. Drape targets with pictures or paintings of damage. Scarecrow drawl fire
props. Placing many items in windows and doorways. Wind and fans used to
simulate motion/movement. Hope is snipers will shoot at them and give away
their positions. “Trojan Horse” missions utilized on
occasion in Iraq. Marines were given relaxed grooming standards, local dress
and a civilian vehicle (modified with armor and radios) and conducted patrols
in areas with insurgent activity. A QRF was on call and positioned nearby. Such
operations have the ability of disrupting insurgent activities. Any insurgent
operating in areas of Trojan Horse missions are occurring must wonder: “Is that
a cab driver sitting in that taxi over there, or is it..?” I understand the principal of this
tactic, however imo the example is pure trash. And actual cab driver would know
that the yanks were not real taxi operators. And any QRF just setting around
out side the base would be in more danger than the “Trojan Horse” detail.
To make few look like many at
good range, say 600 yards. Use small number of troops. Exposed at varying
points though brush, wearing different equipment in various positions on them
etc. Facing and moving in same direction. Deference between 2-6 second exposure
can mean life or death. Also multi scaled scarecrow props largest to smallest,
set up at increasing ranges according to scale in order to have realistic
appearance i.e. give the illusion of depth. To slow or harass enemy patrol, you
first shoot off flare at close enough range they will stop and investigate. As
soon as patrol regroups and begins to move on there way. Shoot off second
flare. Third time you attack. Assaulting a position at night, attack started
first with a few mortars, then burst of machine gun fire, troops shouting
battle cries, then at once nothing. 30-40 minutes later all repeated. Battle
cry much louder, they had crawled forward and where much closer. You could also
have reserve troops repeat battle cry the second time from same distance as the
first, while attacking troops assault silently. Chem.-lights placed on top of
houses to mark for air raid, passed out to locals in Iraq who placed them on
the family rival’s roofs. Humvees IR strobe light invisible to naked eye, seen
with NVG aids drivers in locating other vehicles. Can look like weapon muzzle
flashes. Note shooter using as concealment screening of their muzzle flashes
within buildings.
Mimic sounds from a distance
up close volume gradually increased /decreased. Using high energy lasers to
cook off ammo of crew served weapons, endangering crews and causing weapons
malfunctions.
With persons suspected of wearing synthetic facial prosthetics for
disguises one could use a laser beam, by adjusting the heat level and observing
the individuals reactions or lack thereof i.e. if the nose is false there would
be no reaction. This for field expatiate measure. Without having access to IR
imaging equipment sensitive enough to distinguish the different
signatures.
Peace meal tactics, a little of everything being done at once, with no
certain activities obvious to observer i.e. pre-positioning equipment.
Troops riding high up in lattice structures far above normal truck bed
level as an anti mine tactic.
Guerrillas placing flares into the air to cause many shadows and light
fluctuations to hamper aerial sensors.
Flares or illumination rounds used by ground forces esp. around water
standing or running, to hamper aerial sensors. Note standard illumination
rounds designed to show light only down, right?
Taliban gathering for meetings in gardens, note they look like average
workers. Also earlier mention of gardens being were weapons well be buried.
Producing shadows that look like weapons.
Shadow caster i.e. flash light adapter that would be able to produce
silhouettes like shadows to mimic troops running by etc.
Instinctively applying Napoleon's dictum of preparing a circumspect
defense before unleashing an audacious attack.
Machine i.e. computer knowing
the gamers so well i.e. habits chop of keyboard. Could this not be used against
those war gamers in real war.
Aircraft spaying fuel mixture from tanks i.e. dumping fuel than ignited
by flares.
Off repellant clip on i.e. fan unit that distributes insect repellent
around individual. Note could there not be an anti I.R. arousal agent used in
same way.
Trawler fishing nets to stir up silt from bottom as concealment for
subs.
Box of cigars TNT sticks.
Light sensors set to turn on outside lights time set to turn off out
side lights and in side light
Methyl laded tablets stove
Always keep decoy weapon /unloaded etc. in the open loaded hidden
remember as long as enemy believes decoy is real/loaded just as effective for
offensive/bluff. Blank magazine in case enemy brings his own ammo.
Wig makers i.e. tailors provide disguises.
Ransom money sprayed with chemical. disintegrates in 72 hours.
Funerals used to smuggle supplies, equipment, or weapons. In side
coffins or corps.
Your own restaurant open to the public makes food supplies safe for
your consumption.
Peer to peer renting
Helicopter making dry runs at attacking surface troops. Meaning gunship
out of ammo, but enemy would not know and would still take cover.
Slice of bread as an air filter.
See also chem. warfare Greek fire, napalm
The weapons would be hidden in trees orchards and flower nurseries. The
IRA would used women drivers with kids in rented cars.
Red filters on vehicle dome lights and flashlights, while designed to
protect a soldier's night vision, are extremely sensitive to detection by NVDs.
A tank's red dome light, reflecting off the walls and out through the sight and
vision blocks, can be seen with a starlight scope from 4 kilometers. Red-lensed
flashlights and lit cigarettes and pipes are equally observable. To reduce the
chances of detection, replace red filters with blue-green filters. Shine at
night moonlight and starlight can be reflected as easily as sunlight.
NVG difficult to tell difference btw. Plastic bottles and ordinance.
Shells etc.
Source SP Rosecroix,
Aoccdrnig to a rsceearh at an Elingsh uinervtisy, it deosn't mttaer in
waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the
frist and lsat ltteers are in the rghit pclae. The rset can be a toatl mses and
you can sitll raed it...
Hehe, AND it adds a whole new layer of denyability. Whats not to like?
Camouflage, concealment and decoys discipline CCD
DDD
CCD discipline depends largely on individuals it involves regulating
light, heat, noise, spoil, trash, and movement. Vehicle tracks are the most
common signs of military activity. One poorly concealed vehicle can compromise
an entire task force. Use natural and artificial materials for CCD. Natural CCD
includes defilade, grass, bushes, trees, and shadows. Artificial CCD includes
BDUs, camouflage nets, skin paint, and natural materials.
Iraqi vote registration. combined with food drive discourages attack
and provides cover.
Uniforms: starching counters the IR properties of the dyes. Replace
excessively faded and worn BDUs because they lose their CCD effectiveness as they
wear.
Shine starched uniforms). Plastic map cases, and clear plastic garbage
bags also reflect light. Vehicle headlights, taillights, and safety reflectors
not only reflect light but also reflect laser energy used in weapon systems.
Dispersal:
Dispersal is the deliberate deployment of soldiers and equipment over a
wide area.
Equipment: The following
guidelines should be used to conceal engineer activity:
Employ the minimum number of equipment and personnel.
Keep equipment well away from the site.
Complete all possible preparations well away from the site.
Soldiers assigned equipment, such as vehicles or generators, should be
knowledgeable of their appropriate camouflage techniques.
Individual
Fighting Positions:
Remember that too much CCD material applied to a position can actually
have a reverse effect and disclose the position to the enemy. Obtain CCD
materials from a dispersed area to avoid drawing attention to the position by
the stripped area around it.
Desert Concealment and Camouflage
FM 90-3 Appendix E Desert Operations
In the desert, you encounter an increased range of vision. Total
concealment is rarely achieved.
Cover from enemy direct fire may be afforded by dunes, hills, and other
irregularities in the desert terrain.
Light and heat:
Light and heat discipline, though important at all times, is crucial at
night. Lights at night can be observed at great distances. For example, the
human eye can detect camp fires from 8 kilometers and vehicle lights from 20
kilometers. Threat surveillance can also detect heat from engines, stoves, and
heaters from great distances.
Noise:
For example, muffle generators by using shields or terrain masking or
place them in defilade positions. Communications personnel should operate their
equipment at the lowest possible level that allows them to be heard and
understood.
Spoil:
The prompt and complete policing of debris and spoil removes a key
signature of a unit's current or past presence in an area.
Track:
Use existing roads and tracks as much as possible. When using new
paths, ensure that they fit into the existing terrain's pattern. Minimize,
plan, and coordinate all movement;
METT-TC
The following sets forth a METT-TC methodology to help determine CCD
priorities:
Mission.
Enemy. An enemy's RSTA capabilities often influence the camouflage
materials and CCD techniques needed to support a unit's mission. Before
beginning a mission, conduct an intelligence analysis to identify the enemy's
RSTA capabilities.
Terrain and weather.
Troops. A change in the environment or the mission often requires
additional training on effective techniques. Leaders must also consider the
alertness of troops. Careless CCD efforts are ineffective and may disclose a
unit's location.
Time. The time available to employ CCD countermeasures, and the time
necessary to remove and reemploy camouflage during unit relocation.
Five general techniques of employing CCD explained:
Hiding:
Hiding is screening a target from an enemy's sensors. using conditions
of limited visibility for movement and terrain masking. Examples of hiding
include:
Burying.
Placing vehicles beneath tree canopies.
Placing equipment in defilade positions.
Covering vehicles and equipment with nets.
Hiding roads and obstacles with linear screens.
Using battlefield obscurants, such as smoke.
From optical sensor; Earth cover, Earth embankments, Vegetation, LCSS,
Screens, Smoke
From thermal; same as above.
From radars; Chaff, Earth cover, Earth embankments, Vegetation, Nets,
RAM, LCSS
Blending:
Generally, it is arranging or applying camouflage material on, over,
and/or around a target to reduce its contrast with the background.
From optical sensors; Paint, Foam, Lights, Vegetation, LCSS, Textured
Mats
From thermal sensors; Thermal paint, Foam, Air conditioning/heating ,
Vegetation, LCSS, Textured mats, Water,
Insulation
From radars; Vegetation, LCSS, RAM, Reshaping, Textured mats
Disguising:
Disguising is applying materials on a target to mislead the enemy as to
its true identity. Disguising changes a target's appearance so that it
resembles something of lesser or greater significance. For example, a missile
launcher might be disguised to resemble a cargo truck or a large building might
be disguised to resemble two small buildings.
From optical sensors; Reshaping, Paint, LCSS
From thermal sensors; Reshaping, Painting
Radar; Corner Reflectors
Disrupting:
Disrupting is altering or eliminating regular patterns and target
characteristics. Disrupting techniques include pattern painting, deploying camouflage
nets over selected portions of a target, and using shape disrupters (such as
camouflage sails) to eliminate regular target patterns.
From optical sensors; Camouflage sails
From thermal sensors; Flares, smoke
Radar; Chaff
FOS , Pyrotechnics, Smudge pots, Balloons , Strobe lights, Tracer
simulators, Smoke
Decoying:
Decoying is deploying a false or simulated target(s)
From optical sensors; Decoy target (pneumatic or rigid structures),
Lights, Smoke,
From thermal sensors; Decoy target, Flares , Air conditioning/heating,
Smoke
From radar; Decoy target, Corner reflectors , Signal generators
Have a helper chain the gates shut to lock the pursuit vehicles in.
Change vehicles under overhead cover to lose any airborne pursuit.
Anti-tank missiles will not recognize a motorcycle and will fly past it.
Continually fire flares at night, but from many different mortars.
(Reference, Step #
3 General phases of an attack, Phase one the attack and phase two contact)
Lessening post:
Used when unit is set up in
thick vegetation, during bad weather or at night. They are placed farther out
than O/P to give more time to warn of attack. Do to fact detection most likely
well be at closer range then visual. You can hear better with mouth slightly
open, when not breathing or breathing through mouth. When you are close to the
surface, especially in holes or trenches, with ears cocked/cupped or next to
pole, knife etc. stuck in surface or can/steel pot placed open end up. In
winter hoods will canalize and hamper hearing. Helmets wind whirling around
causes noise. Snow especially when it’s falling reduces all sounds. In MOUT
location and the source of sounds becomes difficult due to the nature of
echoing. And the tendency of sounds to carry farther at night. With armor the
squeal and squeak of the tracks is louder than engine and easier to pinpoint.
Note whistle Vs. yelling in base tone i.e note. This for hailing/calling others
to your local. Detection of older Infantry fighting vehicle IFV 800 meters. For
the newer Stryker, LAV or M-1 tank 200 m. Canon fire rounds are herd in coming,
mortars are not. Average speech hard at a distance of 1320’ in a vacuum, or
sound prove volt, 400’ out in the country side, 125’quite office/library, 40’
average office/department store, 12’ lobby or mall, 4’ at road side, 15” for
subway. Sound range estimation by
flash and sound. Sound travels through air at approximately 350 m/s, count
seconds between flash and sound if you most count more than 9 seconds start
over. Multiply number of seconds by 350 to get the range to weapons in hundreds
of meters. Helicopter blades making different sounds at altitude, more of a
cracking sound.
Mentioned on SP under
warplanes F-35 has a fatal flaw. A decibel is defined as 10*log (P1/P0),
which means "twice as loud" will add 10*log (2) = 3.01 decibels to
the noise level. So, "Twice as loud" only means another 3
decibels and, since the power of sound decreases with the square of distance, 3
decibels is barely noticeable from far away. If the media stays out of
it, I doubt anyone will notice.
This concludes this post of Defense, basic rule # 5
" Give me a million dollars and I well change the
world"
" When it comes to persecution and suffering that
fairly tale about christ dose not have (S) nothing on me"
" I well bet my lucky start" IKYG
G-day!
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