AHOY,
Update; 06/12/13 10: 39 hours this was just the title change.
FRAGMENTED FIGHTING FACTS
Planning section, Step # 3 i.e. Commanders Intent
Note I well admit, this material really looks like a "manifesto" of a madman, LOL but hay I'm working on it i.e. I really need to stress here that this all is a work in progress. Most people thought those ten basic rules this Marine started dividing into sections and combining with the "LITTLE" knowledge I had gathered in the Marines, looked pretty silly at first, too.
Step # 3 Concepts of operations,
STEP #
3 Concepts of operations:
Part A)
We start with (I.S.A.L.U.E., R.W. P.) reports. Used to describe Individuals, forces i.e. units,
equipment or items and weapons available to all involved. Therefore, one
would have foe and fellow reports.
There could be a strategic grand report using general total figures, and or one
report for each unit down to company level, or important individuals. Also one
for each equipment or weapons class. What fallows is an example of listed items
and information to be located after the various letters of the acronym
(I.S.A.L.U.T.E.R.W.P.). It
must be noted that starting with identification (I.D.) under the (I) on a
computer it could be presented in bold or highlighted format; one could also
use parenthesis or block lettering with a written report. The important
thing to keep in mind is the I.D. is emphasized and used as a marker through
out the report in all noted categories (i.e. after all letters in the acronym)
to specify what figures/data relates to which I.D. i.e. individual, item or
weapon. In a Forces available report, it is accepted that the sub categories
fallowing the (U) are to numerous to separate each entry i.e. fact, within each
sub category with a specific I.D. Therefore a typical entry would start with
the I.D. fallowed by a paragraph of information keeping to the general order of
sub categories. This rule may apply to (T) (R) and (P) as well. These
exceptions are made obvious in the detailed examples in the ISALUTERWP
appendix.
Note specific
information about the enemy on patrols in your area, such as “call signs” of
the enemy you may be aware of, located under (I) in AFAR, would be copied to
the corresponding item listed in your “Patrol order” i.e. item # 1 unit
information. This “patrol order” is mentioned below.
2/11/11 with all that said, here
below, I most admit things are a bit undecided to say the least, but I’m
getting there. I would appreciate some help too. And I am ashamed at my having
to create new terms and acronyms, however for me it was necessary for aiding in
recalling all this system. Not to mention I’m creating a system
from stratch. Once I have it completed I well bet it takes an act of congress
to change it, I would point to my basic rules going unchanged for 35 years or
so, as evidence to that.
FORCES AVAILABLE:
Example of a Forces Available report layout i.e. format, AKA an AFAR. Also note the
acronym FEW for forces, equipment and weapons. AFEWR part A forces, eq, wep, report, pronounced ah-fewer.
Zabihullah, a senior Taliban adviser. The movement’s founder, Mullah
Mohammed Omar, has been unseen and silent since he fled Afghanistan in late
2001, and his right-hand man, Mullah Abdul Ghani Baradar, has been held for the
past year by Pakistani security forces. The two senior commanders who nominally
run the war in the south now—Abdul Qayum Zakir and Akhtar Mohammad
Mansoor—inspire little confidence in the ranks.
I) this is an I.D. - that is
to say the initial main/largest I.D. of subject answered strategically first i.e. Adversaries – Nation, state, province,
county. Ex; Russians, Indians, Chinese, or Israelis. Or a
major branch of service. Ex; Army, Navy, Air Force, Marines. However this could be Tactical I.D. of an individual i.e.
Name, with strategic or tactical I.D. we also include AKA, nicknames, aliases
and item # 1 of patrol order i.e. call signs. Example of nicknames, blacks in the corps called dark
green Marines or Mexicans muds WWII
Japanese, AKA Japs, slopes.
Note; I find it funny how me
and my brother begain calling Blacks “Muds” around 1990 or so. IMO the Corp got
it wrong but in the corps defence it already had a term for the blacks.
S) Size – this could be demmintions,
specifications or a numerical number. With units were talking numbers, individuals were talking
measurements i.e. weight. WWII Japanese trooper averaged 130 lbs.
U.S. trooper averaged 160 lbs. and height. Japanese trooper averaged 5’/3” U.S. trooper averaged 5’/9”.
A) Activity – This is past i.e. history.
Present i.e. Tactical i.e. recent (within a mouth) activities observed, here we
well make use of the five Ws and H. Who, I.D. What, appointments/entertainment/deployments/dutes/jobs/mission/routines/schedules/training/tactics.
Where, is location of specific
actions. Could be grids, GPS, address and or azimuths etc. also item # 2 of
patrol order i.e. enemy Unit locations known. As well as items # 4, 5, 6, 7, 8
and 9. When, use 24 hour i.e. military
system, include date. Also item # 3 of patrol order i.e. enemy times of
departure. Why, note apparent reason,
what this action may complement or be in preparation for. How.
Future; Operational/Strategic? items listed under What in Activity, older than a mouth or more. Date and time of
oriental recon i.e. the acquisition of the information and the last update.
Also an “Activity calendar” i.e. reference times and dates of important events.
Combat experience, educational and medical records of Units or individuals,
would be located here.
Note up to one mouth equals
tactical.
L) Location –This is home
ports, bases, or with individuals residence by State, Provinces or City. Grids,
GPS, address, references to be used in part B, BMMW, etc.
U) Unit – in depth I.D. more precise than under (I) include
Photos, etc. possible categories, Special ops, Infantry, air borne, air Mobile,
mechanized, armor, artillery. Division, regiment, battalion, company, platoon,
squad, section, or fire team. Including rank for military personal and tittles
for civilians, memberships, associations, gang, party, organizations, family,
clan, tribe. Also structure of the chain of command next highest, lowest or
adjacent units. If specific information is not available one might have to list
numbers i.e. 3 companies per battalion. However it would be desired to name
them. With individuals, Adult/child male/female.
Note Descriptions for individuals use movie stars and other
well known celebrities as a counter part comparisons. Cosmetics, tattoos,
scares. Uniforms, clothing, insignia, patches, awards, jewelry, apparel.
Example; Iraqi guerrillas tend to be
clean cut or have mustaches and well dressed. Where as farmers usually have
beards.
(Reference, Defense
rule # 5 under principal # 1, ISALUTE RWP)
T) Time –
E) Equipment – general over
all lists of all equipment and weapons. Note, specifications would be located in Equipment and
weapons available reports. Unit’s composition/locations i.e. organizational positions
and numbers with in units, i.e. 18 guns per battery. Ammo supplies available or
normally carried. Modes of transportation. Might include irregular uses.
Carrying or storage habits. Note this info is repeated in e-war under locations. On individual bases this could be
items owned.
R) Reinforcements – An
analysis of factual or possible assistance from other units or allies and
effects on all units by all units movements, support or lack there of. With
individuals relationships, family ties. And thus information pertaining to item
# 10 of patrol order.
W) Withdrawal – Routes,
avenues of any kind being used or present on the battle field.
P) Personalities – attitudes,
disposition, evaluation, ratings, religion, motivations, languages, statements,
mottos.
Note unit composition located
in Equipment might move to Unit? Sycological profiles.
(Reference,
Defense rule # 5 under principal # 1, I salute R.W.P etc.)
EQUIPMENT AND WEAPONS AVAILABLE:
Example of equipment and weapons available report layout i.e. format; AKA e-war. 1/29/11 these reports are
still being developed. I’m working on hard copies and plan on just replacing
these with the updated version soon.
I) I.D. designation/ AKA,
nicknames. Note
classification is detailed under (U).
S) Numbers, manufactured,
available. Specifications Dimensions;
Weight/loads/density/mass. Width/track. Length. Height/ground
clearance/fording.
A) Activity this is recent
activities observed, Here again we use the five Ws and a H. Who unit or individual. What specific activities observed i.e.
deployments. Where specific locations
of activities i.e. deployments. When
time and date. How are they
manufactured (note information would only be mentioned if it points out any
weaknesses or strengths to the system), also disassemble, reassemble, operated,
specific details on individual techniques of carrying or deploying. Trouble
shooting, I.A.D or field striping.
L) Locations where are they
manufactured, stored, users of the weapon i.e. nation unit or individuals.
Training ranges or schools. Composition/locations and numbers with in units,
i.e. 18 guns per battery. Note
this info is repeat form equipment in Forces available report.
U) Units Variants i.e.
models, caliber, photos, decals, color schemes. Also Utility uses/function/classification mounted or unmounted direct or
indirect fire, crew served or small arms.
T) Date and time when
information was acquisitioned and last updated. History of research and
development. History of maintenance records and reliability statistics.
E) Equipment tools, machines
used for maintenance, Periphery devices/scopes.
Transportation and platform vehicles ships or aircraft. Performance and
dimensional specifications i.e. details are located under other categories.
R) Reinforcements Crews
functions and any other support needed etc.
W) Weapons secondary and
defensive, systems for platforms.
P) Performance, operational
statistics of platforms and main weapons;
Ranges, Max over all or max effective (could also include effective at what
altitude) in meters for weapon rounds or (operational) miles for vehicles and
aircraft. Minimum ranges, safety arming ranges for rounds or danger close for
explosives in meters. Note repeated in ammo below.
Speeds muzzle velocity for weapons, rates of fire max or sustained for
weapons, mph max or acceleration for vehicles or aircraft.
Trajectories/envelopes Trajectories paths for rounds. Elevation and traverse
or gimble limits for weapons. Flight envelopes ceilings climb rates or Angles
of attack for aircraft.
Ammo/Fuels type’s and
characteristics; warheads fuses casualty radiuses for weapons. Note
repeated in Ranges above. Fuels and lubricates for vehicles or aircraft. Capacity # of rounds in magazines or
storage for weapons or gals/lbs of fuel for Vehicles or aircraft.
Casualty radius armor Breaching and protection
abilities;
Note Mortar CEP figures and single or multiple tube patterns. BDA
120 mm mortar vs 105mm or 155 mm howitzer. IMO crater for 155 would be
elongated do to flater trajectory and larger.
(Reference,
Defense rule # 5 under principal # 1, I salute R.W.P and Appendix ISALUTERWP
for more detailed examples.)
Part B) MAPS, MODELS AND WEATHER;
AKA, your Bmw acronym could be
written BMMW or BM2W.
Here we make use of yet another version of the Salute report.
Size: area of terra in sq. mi. greatest distance north and or south, east
and west. Highest and lowest points, mean alt. Infrastructure statistics,
numbers of everything. Lighting, location of switch board. Activity: could be land usages. Location:
Grids, address, altitude, attitude/position. Unit: surface/vegetation, mountains, water shed, drainage, lakes,
rivers. Time: seasonal changes.
Climate and general history. Reinforcements:? With drawl: Traffic, secondary routes. Subterranean too. Air.
Over all tips: Construction tips; for terrain models use natural
materials in the field to disguise in case enemy finds. Have scale and keep
items proportional never use same items to represent two different things.
Speed chart, scale charts, grid square. The nature of the terrain is often of
more consequence than courage. Terrain sense, study when possible by walking or
riding over it. Observe from vantage point of both your view and foes. Know
what terrain will allow both sides to do. One who dose not employ local guides
cannot gain advantage of terrain. Note
overlays and maps. Overlay clear plastic sheet with patrol routes, and any
additional information not included in map legend. It is written in grease
pencil. It is placed over map. It is orientated by using reference grids, they
are aligned to a cross hire printed on overlay. If map and or overlay are
captured, with out knowing reference grids they are useless. Note map making is
now automated. With weather information for one day prior, actual day of and
day after. Dirt trails described as one, one and a half, or two lane.
(Reference,
PCP rule # 11 for information on avalanches. COE over all tips, characteristics
of military operations in cold climates etc., and Appendix PCP rule # 13 for
information on glaciers and Appendix MM&W for more information.)
Part C) ADMINISTRATION AND LOGISTICS:
AKA the call i.e. CAL.
A real working knowledge of
maintenance, supplies and movement factors must be the basis of every leader’s
plans. Only then can it be known how and when to take risk with these factors.
Basically answers three questions. 1) The acquisition or procurement. 2)
Storage and Maintenance 3) distribution or transportation of it
all.
Principals;
they are used to evaluate and monitor concepts and methods. 1) Unity of purpose – key words or phases,
cooperative effort, integration of actions and ideas to produce a mutual
understanding between R&D and users. Matching
capabilities/resources/constraints with aspirations and requirements. With
Guerilla warfare bandages, beans and bullets in that order. Combat values in
order of importance are reliability, ease of use, mobility and destructive
power. It is also important to understand that it is not worth planning on
supplying (x amount of tanks with ammo when (x) number of tanks will not be
available after (x) amount of time. More supplies dose not equal more fire
power. Today extra fuel needed to move heavier equipment and more vehicles many
of them, for transportation not combat. More ammo but better armor too. In cold
maintenance takes more time. Note
BS modern term Unity of effort. LOL.
Principals: 2) viability - able to exits. Staying
power. Emphasize cost, economically sustainable. Distribution and protection
ratio, always include safety margin. When push comes to shove more effort goes
into producing new weapons not spares. 3) Resourcefulness,
develop aptitude, innovation, imagination and ingenuity. Be proactive not
reactive. Joke, when did Noah
build the ark, before the rain. Simper Paratus (always prepared) make do with
what you have. Indigenous supplies. Cannibalizing equipment, living off land.
Isolation makes logistics very important. Example wilderness, no infrastructure
and when operating on islands. Use of local materials to include the selective
rubbling of structures in the defensive can reduce supply requirements.
Who, what, where, when, why, and how, might also be utilized here.
Categories, classification is not a fixed order, priorities of
logistics must be base on type of unit, order of battle, mission and situation
factors.
Part D) PATROL ORDER:
AKA i.e. referred to as the
depot.
This is Information pertaining to patrols, you will always have
alternates, even a complete alternative sheet.
CALL SIGN, SHACKLE SHEET: this is a
list of all information used in communicating i.e. call signs for mission
success, failure, abort, medivac, all secure, friendly or foe WIA, KIA, MIA,
and or POWs etc. there would be a section called a Shackle sheet for encoding
of numbers. Morse code etc...
Here I would note that the radio
frequencies should change with the different patrol and or Attack Phases
mentioned below. Like your Vietnam fighter bomber pilots did with ingress and
egress channels. This may sound silly from a modern stand point, with all the
burst transmitting, scrambling scanner communications equipment. So let me
suggest this, a unit could switch operators and swop frequencies with another
unit in the same general area, that has also switched operators, thus voice
signatures, habits, styles i.e. altering the “chop” etc. of the operator if you
well, as a counter to pattern recognition software. And of course both units would have switched
to alternate Call sign Shackle sheet codes for units and commands etc.
SPECIFIC PATROL INFORMATION;
1) Unit
information (UI) – your patrols
call sign i.e. name used to refer to your unit. Frequency, channel or phone
number.
2) Unit
position (UP) – call sign, grid
coordinates (Gs), could also be address. Feature of recognition (F.O.R.) some
sort of land mark for others to find your location, or for you to use upon
return. All F.O.R. need to be
described and would need a call sign so to not give enemy listening to radio
transitions clues as to the patrols local. Example, you would not want to out right mention the
mountains “sattle back” formation or the (T) shaped building, if those were
your F.O.R.
3) Time
of departure (TOD) – time patrol is set to start. Use
24 hour and synchronize with all Marines within your patrol and all units
involved.
4) Point
of departure (POD) – call sign, Gs, F.O.R.,
description and call sign. Estimated time of arrival (ETA) that is when you
should be there and prepared to leave.
5) Line
of departure (LOD) – call sign, Gs, F.O.R., E.T.A.,
in this case E.T.A. is when you will arrive at line of departure. At which time
contact with foe is not only possible it is likely.
6) Patrol
routes (PR) - call signs, cardinal or azimuth direction, distance or time
(CAD-T) to remain on course. F.O.R. and suggested formations. There are
multiple routes and you need reminding that you are on track. There for you
will have call signs and features (plural) of recognition. Usually F.O.R.
indicates i.e. is fallowed by a change in formation. So unit is better situated
for different terrain.
7) Check
points (C points) – call signs, Gs, F.O.R., ETA. Check points are usually
in the range of 1km in jungle terrain. They are intersections of patrol routes;
normally indicate a change in course. You well check your location and
orientation do a roll call, check weapons, equipment, make any adjustments to
schedules at these points.
8) Rally
points (RP) - call signs, Gs, F.O.R. rally points are locations Marines
can regroup with one another if they are separated. There is a final rally point that is used
for regrouping after your unit has gone though objective. Because you will
often scatter and leave objective in all directions, so witnesses cannot make a
guess as to your general direction of travel, and thus your next objective.
This also gives each Marine a chance to spot any enemy scouts or reinforcements
in or approaching the area. If you are spotted on your way to the final rally
point, you should lead foe away. The Final rally point dose have an ETA because
you will not won’t to wait around there very long. You also have a password or
signal and an avenue or direction of approach, as well as approach time
intervals. Example, at hour or half hour marks. A rule of thumb is one or two
can brake all the rules, many not any. This keeps you from killing some poor
exhausted delirious just trying to get there bastards. One or two troops are
not going to take your position. Large units on the other hand have no excuse.
You can also post a Reception unit (PPP projected protective party) out in
direction of approach (like a door butler). This unit can also serve as a
maneuver counter attack unit if Final rally point is attacked. Note in some
circumstances (deep in enemy terrain with only one extraction point) it is
safer for the entire unit to withdrawal from objective as a fighting column.
(Reference,
COE rule # 16)
Types of
Rally points Note
most likely I well only be using these term or items as examples of what other
units may be doing things.
Initial,
En Route, and Objective
Initial
rally point. An initial rally point is a place inside of friendly lines where a
unit may assemble and reorganize if it makes enemy contact ...
En
Route, These are points selected along the patrol’s route to the objective and
form the objective back to friendly line/areas. The patrol leader selects them
as the patrol passes through likely areas for which rally points are needed.
Objective
rally points; this is the rally point nearest the objective at which the patrol
reassembles after the mission is accomplished. It may be located short of, to a
flank, or beyond the objective. This may also be used as the final preparation
point.
Final
preparation position
Release
point from which units move into formations and positions for attack,
Can
serve as objective rally point advantage is the staging i.e. equipment can be
left behind.
9) Objective (the O) –
call sign, Gs, F.O.R. for air operations, features that stand out from the
ground may not make good landmarks from the air, especially at night. These are
the sort of things you should be looking for: Coastline in distinctive
stretches, especially with breaking surf or white sands, river mouths over 100
meters wide or sharp promontories or inlets. Bends in rivers more than 100
meters wide, heavily wooded banks will reduce their visibility. Canals, their
straight course and consistent width make them easy to spot, except where the
surrounding countryside follows a uniform pattern (urban areas). Lakes at least
a half square mile in area with a distinctive shape or feature. Woods and
forests a square mile or more in size, with clear-cut boundaries or some special
identifying feature. Major road and highway intersections. Railways, especially
visible when there is snow on the ground.
You well also note here a General
plan of attack; who, what, where,
when, why, how.
General phases of an attack;
One (1st ) the approach, Two (2nd ) contact, Three
(3rd ) the assault and Four (4th ) consolidation, this is
all very much like the aerial combat phases of Detection, Sorting, Targeting,
Intercept, Engage and Separation. Note with today’s Satellites, near space assets
and UAVs and the like, the Detection, Sorting and Targeting phases could be
separate i.e. preplanned phases prior to Approach, with Approach equaling
patrols SOP i.e. conduct of maneuvers and Intercept phase equaling Contact,
Engage equaling Assault, Separation equaling Consolidate, note if engagement
does not end favorably for your unit or if publics attention has been gotten,
you could be leaving area, thus phase could be extraction.
Reference, Recall Patrol Order item number # 8.
Phase one The Approach; ideally, at this point you are not under fire i.e.
the foe dose not know your maneuvering on their position.
(Reference,
Preparations and Conduct of patrols, all the rules and info of that section)
Your plan may include diversionary or decoy measures.
(Reference,
Defense, rule # 5, Disguises, Decoys, Diversions)
Inserting into hostile territory: Air options, there are three, Airborne and two
Airmobile variants.
Airborne; 1) Low altitude low opening (LALO) WWII, troops dropped form 1k’ they had only four
to five seconds to choose between life and death. 2) High Altitude Low
Opening (HALO). 3) High Altitude High Opening (HAHO). Breathing pure oxygen for 45 minutes before
jumping to prepare for lack of oxygen at altitudes of 28k’-30k’. Then using self
contained rigs, at 18k’-15k’ air content is good. Temperature -45 degrees.
20k’-30k’ jump, Note Breathing pure oxygen for preparations for mountain
operations? Air mobile operations (AMO). This is actually landing the
aircraft on the ground/L.Z.. There are two options. 1) Helicopters, for hot
landing zones helicopters would be loaded with fewer Marines for quicker
debarking. When Marines planning on repelling or jumping out of helicopters,
they could drop Alice packs from altitude onto landing zone first (anti
minefield).
The British
MERT CH-47 flies faster, but it’s slower to start. And does better in high
altitude and hot temp. the doctor with british MERT can do blood transfusions
but not PJs.
This
rotation of Pedros had done just under 400 missions in three months.
Similar crews in Iraq might do half a dozen missions in the same period.
That's
why there's probably at least 40 or more Army birds compared to our nine or so.
On very
dark nights, they sometimes fire IR (infrared) illumination that helps our NVG.
2) Fixed wing aircraft (powdered or gliders) can also land on LZs. Considerations, a) Do you have a Reception unit, to act as guides and porters,
transport people and supplies to safe locations, provide security and
'sterilize' the site. (Commands/voices from below can be heard quite well by
paratroopers). Reception units are assets to all insertions. But may not always
be available. In some cases you will have to go in blind. b) Do adequate DZs or LZs exist? LZ chosen, with regard to time
available, direction of the sun and wind. Aircraft won’t to land and take off
into the wind. Release point or beginning of runways marked with arrow pointing
in direction of desired approach, coinciding also with the wind and only
visible from approach side. Wind speed indicated by additional flares in arrow
stem after three, flare intervals 25 meters. One extra = 5-10 mph, 2=10-15 mph,
3= 15-25 mph, higher than 25 mph consider another day.
(Reference,
Appendix patrol order part A, for info continuing from “another day”, up to
point of “continuation of other considerations” below.
Continuation of other considerations
c) Cover and concealment in
area. Dimensions of landing zone, azimuths and range of F.O.R. as well as
obstacles are recorded and reported as if in center of landing zone and in
clockwise manner. Paratroopers do not want to land in cultivated fields. It is
difficult to conceal tracks. d) Fire
power you can bring to bare and enemy air defenses. e) How good are the foe’s defenses, radars and air traffic control
systems? f) Weather to land on or
near, than maneuver troops to objective. Surprise can sometimes be achieved
landing on site. Advantages of Gliders and helicopters, all Marines land
together on objective, more rested for combat.
(Reference,
Appendix patrol order part B for details on parachuting.)
Amphibious insertions: Consider many of the factors that affect
airborne/airmobile insertions, available and types of coastlines. Best to land
between high and low tides where sand is firmest and at night due to wind
direction. Do you have kit to make sure sea water can't affect vital pieces of
equipment?
Over Land operations: Infiltration overland can be the most secure way of
all for insertion, especially if time is not all-important. DZs or LZs and
especially amphibious insertions are unlikely to be right next door to
objective and will probably end up as overland journeys anyways. Even in time
of war, it is usually possible to gain access to the enemy's territory from a
neighboring country along long unprotected boards.
Phase two Contact; at this point, your cover has been compromised; you may come under
attack from foe’s indirect fires, CAS, and or small arms, thus you may utilize
your own. Immediate actions may include smoke for screening and signal flares
for other units to begin maneuvers or supportive measures. Note from TDG/MCA:
the unit SOP used a white star cluster as a signal for “shift or lift fire” and
a red star cluster for “emergency, I need help now.”
Over land operations, could also involve interring through customs,
using, false identities and disguises. The success of this method depends on
the quality of your cover and documentation. Fabrications and forgeries serve
as evidence when real documents are not available. Do not travel to nation your
foreign documents are issued from.
Price of documents; those issued from nation with most influence in area
are the cheapest priced. The biggest advantage of this approach is that once
you have gotten through the identity checks, searches and interrogation, you
will be able to live quite openly in enemy territory. Customs questioning; reason for travel, how did you get money, how
long will you stay, who well meet you, where are you going to stay, what will
you be doing, how did you get passport. Residence;
ground floors provide opportunity for digging trenches, tunnels. Always have
document, equipment and weapons hides. Emergency exits/routes. Evacuation
plans, know who will leave with documents, who will destroy what’s left. You
should not chose perimeter apartments especially for meetings. Do not rent in
immoral areas or near police fire or government buildings. Rent in newly
developed areas, these neighbors do not know each other yet. Older
neighborhoods have nosy old people. Rent under false names and appearance. One
person should not rent two apts. in same area. Have cover stories for visitors.
Entry signals, example a curtain placed a certain way, to indicate all clear.
Avoid isolation from public, traffic at odd hours. Do not show up as blue
collar worker at doctor’s apt. unless your cover is repairman. Other covers for
contact, relatives visiting. Phone answering and or monitoring procedures. Upon
arrival in new city head for laundry mat, read billboards.
Meetings debark transportation far from objective and walk to
objectives, avoid main bus and transit stations. Traveling, do not arrive at
night, fewer people around during day. To uncover a tail, drop something and
observe who picks it up. Forcing
tails to transit through “Chock points”
thus giving you a time and place to closely observe or study them. Joke:
mailing yourself a copy of the constitution so they may read it. Get on bus and
off at next stop. Driving in then out i.e. threw parking lots. Switch cars in
parking lots, long before closing. Then just before closing, call tow truck to
hall used car onto street near lot. You should disable interior lights. Do not
inter meeting location before person your to meet with dose. You could be
target for him sitting there. If person you are meeting with leaves to go to
bath room or to get something, wait for his return in another location, for
instance you might go stand at bar. Depart meetings separately always know
secondary exits, use side streets. No items or evidence to I.D. you should be
left behind. Finger prints on drinking glasses, rap it with a napkin. Go to
bathroom to write notes.
Phase three The Assault; at this point units are breaching the foes defenses
i.e. kicking in the gates, you are inside the wire.
(Reference,
Conduct of Engagements, basically all rules and info)
Other points to consider; in defense, a unit doubles or triples its
combat power. Three to one ratio applies not just to Infantry but equipment.
Ratio varies with size of force, platoon level maybe 10-1, theater 1-1 or 1-2
because only small part of terrain is fought over at a time. Nevertheless, with
larger ratio less time is required to win. Information good, terrain/weather
good day raid. Information bad, terrain/weather bad night raid. The worst the
weather, longer the battle, more fatigue, greater the casualties. Deep
operations are actions against enemy forces not yet in contact with friendly.
Prevent foe from massing, create opportunities for other offensive actions,
disrupt C4IRS and supplies. Slows foe down. Airpower and artillery are main
weapons used. Light infantry is particularly suitable in areas of constricted
terrain, fighting in MOUT and conducting airborne/mobile operations.
Airborne/mobile operations used to seize key objectives before they are
destroyed. Medical buildings, malls, stadiums, schools, (take advantage of air
conditioning and electrical systems in large buildings). Parks, sports fields,
swimming pools, construction sites, lumber and steel mills or yards, maintenance
gauges. When a large force is concentrated on a narrow front attempting to
break lines, airborne/mobile units may bypass adversaries’ main defenses to
destroy artillery, C4I and logistical targets and secure key terrain in foe’s
stern.
Phase four Consolidation/ Exploitation
phase; the British refer to the fourth phase as “fighting through” it includes mopping up and securing the area i.e.
setting up in a defensive position in preparation for a counter attack. Primary
rules to consider here are located in the section titled Defense, initially
along the lines of Conduct of defense i.e. after enemy has been repelled,
pursue foe with a steady stream of fire, (shoot them right in the back) find,
attend too and report all causalities, inventory and redistribute ammo etc. see
reference note below.
During lulls in the fight, the squad leader checks ammunition and has
ammunition collected from the dead and wounded.
Fallowed by setting up the defense i.e. perform defensive rules # 3
onward.
Note with this last phase you
can also consider the aerial i.e. dog fight last phase of Separation if
you are conducting small i.e. unconventional tactics of hit and run. Or if
engagement does not go favorably for your unit.
Note tactics in aerial combat
such as making note of your exit routes i.e. friendly lines or direction of
friendly units, rally points etc.
(Reference, Defense,
all rule especially Conduct of Defense, COE overall tips; Organizing the
Assault unit, Reorganization and True V formation)
Debriefs;
In training
debriefs are always conducted. This is truly where the learning occurs. This
should not change in combat. After every patrol, firefight, guard duty etc, a
debrief should follow. This allows you to develop a “truth report” i.e. “after
action report” to be file with highers. Debriefs allow us to recognize our
mistakes or improve our strengths, were you have presence and what areas have
been neglected. You may see that you are
using the same routes and crossings, which is setting you up for an IED. All
this keeps Marines engaged and does not allow complacency to creep in. As the
fighting goes on every Marine gains understanding of the enemy, how they fight
and how your actions affect them. You should take minutes i.e. have someone
record. Follow the same format to create an organized system that allows for
thorough and efficient information flow. Apply my notes on studying, at the
beginning of Tri-F. The debriefs should be divided between enemy and friendly
topics. IMO first, discuss any firefight in detail, analyzing your actions and
the enemy’s actions. IMO; details of any firefight should be discussed before
anything else i.e. get the emotional event out of the way. Give updates to the
KIA, WIA or MIA if possible, thus ease emotions. This event was not planned
i.e. written down before the patrol. The rest of the patrols events were. Thus
this gives everyone time to organize and work through their thoughts about the
firefight and make and compare notes. You could use the I.SALUTE R.W.P. format
to break down all of the details about the enemy and how they fought. Discuss
you’re an the enemies phases of combat. Then discuss significant events like
atmospherics, locals you interacted with, compounds searched, confirm the
census data. Finally discuss the basics of the patrol in detail covering the
items on the patrol order, look for ways to improve these based on current
events.
(Reference,
Study notes at the begaining of the Fragmented Fighting Facts)
10) Support,
reserves and R.O.E. (Sup-er) – there would be a list
including Units, equipment or weapons available fallowed by grid co ordinances
designating, areas (i.e. boxes or squares) where units could provide support.
Basically you only need to know, who to contact (call signs and frequencies etc
are located on call sign shackle sheet) and how and where unit can help you. NOT THEIR LOCATIONS this is so if any
foe gets hold of your units Patrol order, they do not have all other units’
locations. Joke; remember if your foreword of your phase line, artillery will
be short on its target.
(Reference,
Step # 2 Leadership guidelines, company cmdr)
R.O.E.; Rules of engagements, any specifics. Troops most
remember the political and psychological impact of their actions. Local
populations may be neutral or have luke warm feelings for the foreign forces.
Excessive use of force can cause locals to support foe. In MOUT troops most be
concerned with the media due to large number of journalist. Any negative images
can be published. Be open to the press play them against each other if one dose
a negative story invite competitor to do an investigative report of its own.
Note
make future note of other mentions of media example under pro and anti
guerrilla/insurgency operations. Note also these points would only apply with a
guerrilla group since government and media are “in Bed with each other”.
82d Airborne Division Standing ROE
(Pocket Card) ARMED
ATTACK.
Attack only hostile forces declared by your commander. If attacked, return fire
with aimed fire. Return force with force necessary to repel hostile acts (from
any source).
RISK.
Assess risks/anticipate attack. Against other than declared hostile forces, use
force first if, but only if, you see clear hostile intent.
MEASURE.
Measure the amount of force that you use. Use only the force necessary to
protect lives and accomplish the mission. Detain only forces/civilians
specified by your commander.
ENGAGEMENT
AUTHORITY. Prior authorization may be required to use certain weapons. Use
weapons such as artillery, riot control agents, mines, etc., in accordance with
your commander’s orders.
DEADLY
FORCE. Use deadly force to protect persons/property designated by your
commander. Stop short of deadly force when protecting other persons/property.
Maneuver
vs. Attrition
Maneuver: Waged against leadership, kills fewer on both sides.
Characterized by a clean battle field, smaller foot print, less equipment,
weapons and fewer troops used. With fewer troops on front more need for auto
entrenching equipment. Economy of force – Example; in the defense taking every
third Marine off a wall to move elsewhere. More than mass multiplied by speed,
it is getting there first with the best. Valor is superior to numbers. Being
more agile and efficient. Smaller more maneuverable forces can win, if things
over quickly. “One must adjust to fighting limited engagements by minimal
means for specific goals”. The days of single purpose missions are over.
Another words, while on your mission, you most have multiple objectives and
capabilities to assist others with information etc. Requires skill and daring
by offices and willingness form superiors to tolerate an occasional mistake or
loss.
The "zero defects
mentality" must be exchanged for an environment in which all Marines are
afforded the "freedom to fail" and with it, the opportunity to
succeed. Leaders will only seize the initiative Marines say if they’ve been
delegated true operational authority. The battle field leader senses the trust
and responsibility. On whole it will inspire leaders to do better. There will
be some incompetence and even some Lieutenant Caleys, (The My Lai massacre.)
But the forces will move faster then those lead by leaders taught to do only
what there told. Success is gauged by POWs, it suggest foe has not been able to
adapt to changing situation that friction has over whelmed, C4i has broken
down.
(Reference, 3rd
generation warfare notes below.)
Attrition: Gives the illusion of predictable and reliable
results. It’s a toe-toe slug match in which each side assumes that the other
will abide by predictable rules and that sheer weight of numbers and materiel
well determine the winner. Its equivalents in sports are tug of war and
demolition derbies, in nature sea wearing down the stones. Foe viewed as
unchanging mass. It is war in the administration. In which the important
decisions are in fact logistical. Foe treated as inventory of targets and
warfare is a mater of mustering support and resources. Drawn out war can cause
foe to be dishearten if expecting a quick end and return home. Success gauged
by KIAs. “You can win a war with bombs and blockades, but only the infantry can
end the war”. IMO basis for US strategy with indigenous personal being
recruited for the later i.e. end game. Brezhnev joked that, “Quantity has a
quality of its own”.
Generations of War
Many argue that the evolution of war is shaped by a many-sided battle
of ideas (with technology in a supporting role). They assert our adversaries
are learning to counter the conventional attrition doctrine of the technology
and firepower intensive forces of industrial based armies. They call this new
form of warfare 4th Generation Warfare to contrast it to warfare of
the 1st Generation (tactics of line and column, e.g., Napoleon), the 2nd
Generation (the industrial logistics/firepower intensive attrition tactics from
Civil War through WWI), and the 3rd Generation (maneuver warfare as evolved out
of the German's 1918 infiltration tactics to blitzkrieg to the mission tactics
adopted by the Marine Corps in the 1980s).
The 4th Generationists assert that the end of the Cold War
neutralized the organizing dynamics of the bi-polar cold war rivalry and
thereby unleashed a welter of nationalist, ethnic, religious, tribal, and
criminal conflicts among state and non-state actors. They say these players
fight differently and we better learn to exploit their very different
weaknesses while avoiding their strengths.
On our Wilderness
Road expedition, my friend and I visited the site of Drapers Meadows (now part
of the Virginia Tech campus, Blacksburg), where Shawnee Indians captured a few
whites and slaughtered the rest of that settlement's inhabitants in 1755. That
made me interested in the French and Indian War. I looked it up in an old set
of "The New Book of Knowledge" and found this passage:
In 1755 General
Braddock arrived from England to take charge of the British troops … (He) had
never fought in North America, where the enemy hid behind trees, melted away in
the darkness, and never stood still to be fired at. Braddock had learned his
fighting tactics in Europe, where armies fought in regular formations. Though
Washington and the Indians [friendly scouts] told him otherwise, Braddock
simply could not believe that tactics used by the best armies of Europe would
not work against a ragged French-Indian force. The result was a French massacre
of the British forces at Fort Duquesne. Two thirds of the approximately 1,500 British
who fought were killed or wounded. Braddock himself was killed.
SP 12/14/08 The MIC always lean towards preparing for a large,
conventional type war. Even though most of American military history consists
of irregular warfare. Conventional wars were few, and brief. During the 18th
and 19th centuries, most American military activity, at least in terms of
years, was all about irregular warfare. Fighting Indians and frontier disorder
defined the careers of generations of American troops. Even the American
Revolution was largely irregular warfare, and often decisive irregular
operations at that. The first four decades of the 20th century was largely
irregular warfare and peacekeeping for U.S. forces. After WWII, there was more
still, including the decade long war in Vietnam. But through all this, the MIC
leadership focused on conventional warfare, and deliberately ignored the
valuable lessons learned in generations of irregular warfare. It was as if
irregular warfare was considered an exception, and conventional warfare the
only thing that mattered. Another problem with irregular warfare is that, when
these conflicts come along, the military establishment, and their political
counterparts, proceed as if it's still peacetime. The military, especially
those closest to the fighting, adopt a wartime mentality of urgency and
immediacy. This causes friction with the military bureaucracy, who don't like
to be hustled unless there is a national emergency they can identify with.
To counter such threats, these thinkers argue, that we will need
fast-transient, expeditionary forces skilled in littoral operations, SOPs,
political military operations, counter-drug, counter-terrorist, and nuclear
operations, police work, all taking place more often in high density urban/suburban
areas.
Without
changing our patterns of thought, we will not be able to solve the problems we
created with our current patterns of thought.
Albert Einstein
While military development is generally a continuous evolutionary
process, the modern era has witnessed three watersheds in which change has been
dialectically qualitative. Consequently, modern military development comprises
three distinct generations. Modern war began with the Peace of Westphalia in
1648 which ended the Thirty Years War. Why? Because with that treaty, the
state, which was itself relatively new, established a monopoly on war. After
1648, first in Europe and then world wide, war became something waged by states
against other states, using state armies and navies (and later air forces).
1st GW lasted from
the Peace of Westphalia until around the time of the American Civil War. Most
of the things that define the difference between “military” and “civilian”;
such as saluting, uniforms, ranks i.e. military culture of order. Battles were
fought with smoothbore muskets using lines and column tactics. These tactics
were developed partially in response to technological factors — the line
maximized firepower, rigid drill generated a high rate of fire, etc. — and
partially in response to social conditions and ideas, e.g., the columns of the
French revolutionary armies reflected both the élan of the revolution and the
low training levels of conscripted troops. Although rendered obsolete with the
replacement of the smoothbore by the rifled musket, vestiges of first
generation tactics survive today, especially in a frequently encountered desire
for linearity on the battlefield. Operational art in 1st GW did not
exist as a concept although it was practiced by individual commanders, most
prominently Napoleon. Just as most state militaries are still designed to fight
other state militaries, so they also continue to embody the 1st GW
culture of order. The problem is that, starting around the middle of the 19th
century, the order of the battlefield began to break down the old line and
column tactics became suicidal i.e. increasingly contradictory to order.
2nd GW developed by
the French in WWI to re-establish order on the battlefield. 2nd GW
preserved the military culture of order it focused inward on orders, rules,
processes/tactics and procedures/regulations. There is a "school
solution" for every problem. Battles are fought methodically, so
prescribed methods drive training and education, where the goal is perfection
of detail in execution. 2nd GW like the First, values obedience over
initiative (initiative is feared because it disrupts synchronization) and
relies on imposed self discipline. 2nd GW saw the formal recognition
and adoption of the operational art, initially by the Prussian army. Again,
both ideas and technology drove the change. The ideas sprang largely from
Prussian studies of Napoleon's campaigns. Technological factors included Von
Moltke's realization that modern tactical firepower mandated battles of
encirclement and the desire to exploit the capabilities of the railway and the
telegraph. While ideas played a role (particularly the idea of lateral
dispersion), technology was the principal driver of change. Technology manifested
itself both qualitatively, in such things as (barbed wire, rifled musket, breechloaders, the machineguns, heavier
indirect fire artillery and bombing aircraft) and quantitatively, in the
ability of an industrialized economy to fight a battle of materiel (Materialschlacht). 2nd GW aka firepower/attrition
warfare tactics relied on centrally-controlled indirect artillery fire
synchronized with infantry, cavalry and aviation. However tactics remained
essentially linear. The defense still attempts to prevent all penetrations, and
in the attack a laterally dispersed line advanced by rushes in small groups. 2nd
GW tactics were summed up in the French maxim, "the artillery
conquers, the infantry occupies." Massed firepower replaced massed
manpower. The US Army and the U.S.M.C. both learned 2nd GW from the
French during the WWI, 2nd GW tactics remained the basis of
U.S. doctrine until the 1980s, and it largely remains the "American
way of war" today.
3rd
GW aka Maneuver Warfare, has its roots in the German Army in WWI
i.e. spring offensive of 1918. The German Army's new tactics were the first non
linear tactics, they also broke with the 1st and 2nd GW
culture of order. Instead of trying to restore order the German’s used chaos by
relying less on firepower than on speed and tempo. It sought to present the
enemy with unexpected and dangerous situations faster than he could cope with
them mentally or physically. 3rd GW militaries focus outward on the
situation i.e. the enemy, and the result the situation requires. Leaders at
every level are expected to get that result, regardless of orders.
Decentralization and focusing on the enemy rather than terrain and valuing
initiative higher than obedience are central characteristics of maneuver
warfare. The driving force was primarily ideas. Mistakes are tolerated and self
discipline, rather than imposed discipline, is encouraged. A well trained
officer corps, educated in the spirit of the commander is another central
requirement for maneuver warfare. The defense was in depth and instead of
trying to hold a line it often invited penetration, which set the enemy up for
a counterattack. The object was to draw the enemy in, then cut him off. On the
offensive, with the German "storm-troop tactics" of 1918 the attack
relied on infiltration to bypass i.e. flow like water around enemy strong
points, reaching deep into the enemy's stern area and rolling his forward units
up from the flanks and stern thus collapsed the enemy rather than seeking to
close with and destroy them. These WWI infantry tactics, when used by armored
and mechanized formations in WWII, became known as “Blitzkrieg.” When 2nd
and 3rd GW met in the German campaign against France in 1940, the 2nd
GW French Army was defeated completely and quickly; the campaign was over in
six weeks. Both armies had similar technology, and the French actually had more
(and better) tanks. Ideas, not weapons, dictated the outcome. The addition of
tanks caused a major shift at the operational level in World War II. That shift
was blitzkrieg. In the blitzkrieg, the basis of the operational art shifted
from place (as in Liddell-Hart's indirect approach) to time. This shift was
explicitly recognized only recently in the work of retired Air Force Col John
Boyd and his”
OODA (observation-
orientation- decision- action) theory."
(Reference, Manuver
Vs Attrition above.)
4th GW is not, like
its predecessors, a new method of war. Rather the state monopoly on violence is
being lost.
The root of the
problem is a political, social i.e. moral revolution: a crisis of legitimacy of
the state. All over the world, citizens of states are transferring their
primary allegiance away from the state to other things: tribes, ethnic groups,
religions, Corporations, gangs, ideologies. Many people who will no longer
fight for their state will fight for their new primary loyalty. In Iraqi state
armed forces showed little fight, but Iraqi guerrillas whose loyalties are to
non state elements, fight. The decline of the state means there can be no
purely military solution. This is especially the case when the military force
is foreign; usually, its mere presence will further undermine the legitimacy of
the state it is attempting to support.
We sometimes (misleadingly)
call war against non state opponents "Operations Other Than War"
(OOTW) or “Stability and Support Operations” (SASO).
Much of 4GW is
simply war as it was fought before the rise of the state and the Peace of
Westphalia. Societies knew little internal order or peace; Mercenaries were
hired, bands of men with weapons, when not hired out for wars, simply took
whatever they wanted. In fact, before Westphalia, business enterprises, clans,
Ethnic groups, Families, gangs, tribes, races and Religions, waged wars. These
wars were often many sided, and alliances shifted constantly. The lines between
“civilian” and “military”, and between crime and war, were non existent.
Tactics included, assassination, bribery, betrayal, treachery, even dynastic
marriage.
4th GW will have no definable battlefields or fronts. Terms
Front-stern will be replaced with targeted-untargeted. Lines between
responsibility and mission well blur. The tactical and strategic levels will
blend as the opponent's political infrastructure and civilian society become
battlefield targets. In fact targets may be more in the civilian than the
military sectors. It seems likely to be widely dispersed. Actions will occur
concurrently throughout all participants' depth, including their society as a
cultural, not just a physical, entity but including knowledge. Major military
and civilian Centers of gravity i.e. COG facilities, such as airfields, fixed
communications sites, large headquarters, seats of government, power plants,
and manufacturing and other industrial sites will become rarities.
Technology; computer viruses, including latent viruses, well be used.
Research in superconductivity suggests the possibility of storing and using
large quantities of energy in very small packages. Directed Energy Weapons
(DEW) may bring electromagnetic pulse (EMP) effects without a nuclear blast.
Permitting small teams to destroy targets they could not with conventional
weapons i.e. it is possible that a fire team could have the same battlefield
effect as a current brigade. Car bombs may contain a product of genetic
engineering rather than high explosives?
Psychological operations may become the dominant operational and
strategic weapon in the form of (Logic bombs) and media/information
intervention i.e. manipulating the media to alter opinion. A major target will
be the enemy population's support of its leadership. However its effectiveness
could rapidly eliminate the ability of a nuclear-armed opponent to wage war
conventionally. Destruction or disruption of vital industrial capacities,
political infrastructure, and social fabric, coupled with sudden shifts in the
balance of power and concomitant emotions, could easily lead to escalation to
nuclear weapons. This risk may deter 4th GW among nuclear armed
powers just as it deters major conventional warfare among them today. IMO only
delay i.e. just like MAD has not kept us out of a shooting war, neither will
the most sophisticated syops.
4th GW will merely
accentuate and combined all this. 3rd (not to speak of 2nd GW) militaries seem to have little
capability against such synthesis. This could be a signpost of a typical
generational shift.
Thus we see two major catalysts for change in previous generational
shifts: technology and ideas. Technology was the primary driver of 2nd
GW; ideas were the primary driver of the 3rd. An idea-based 4th
GW is also conceivable.
For about the last 500 years, the West has defined warfare. For a
military to be effective it generally had to follow Western models. Because the
West's strength is technology, it may tend to conceive of 4th GW in
technological terms. However 4th GW may emerge from non-Western
cultures, such as Arab or Asiatic. Thus trailing in technology may lead them to
develop 4th GW through ideas rather than technology.
The genesis of an idea-based 4th GW may be visible in
terrorism. This is not to say that terrorism is 4th GW, but rather
that elements of it may be signposts of 4th GW. Terrorism is not a new phenomenon, and so far it has proven largely
ineffective.
Terrorists resolve the order vs chaos by eliminating the culture of
order. Terrorists do not have uniforms, drill, saluting or, for the most part,
ranks. Being of broader culture and non-Western may facilitate this
development.
Even in equipment, terrorism may point toward signs of a change in
generations. Typically, an older generation requires much greater resources to
achieve a given end than does its successor. Today, the US is spending $500
million apiece for stealth bombers. A terrorist stealth bomber is a car with a
bomb in the trunk a car that looks like every other car.
Some "carryovers" from 3rd GW. The more successful
terrorists appear to operate on broad mission orders that carry down to the
level of the individuals. The 'battlefield" is highly dispersed and
includes the whole of the enemy's society. The terrorist lives almost
completely off the land and the enemy. Two additional carryovers may be useful
"signposts" of 4th GW. The first is a component of
collapsing the enemy from within. It is a shift in focus from the enemy's front
to his stern. 1st GW focused tactically and operationally (when
operational art was practiced) on the enemy's front and combat forces. 2GW
remained frontal tactically, but at least in Prussian practice it
focused operationally on the enemy's stern through the emphasis on
encirclement. The 3GW shifted the tactical as well as the operational focus to
the enemy's stern. Terrorism takes this one step further. It attempts to bypass
the enemy's military entirely and strike directly at his homeland at civilian
targets. The second signpost is the way terrorism seeks to use the enemy's
strength against him, this
"judo" concept begin in
2GW, with encirclement. The enemy's fortresses became fatal traps. It was
pushed further in 3GW where, on the defensive, one side often let the other
infiltrate so his own momentum makes him less able to turn and deal with a
counterattack. Terrorists use a free society's freedom and openness, its
greatest strengths, against it. They can move freely within the society while
actively working to subvert it. They use democratic rights not only to
infiltrate but also to defend themselves. If we are forced to set aside our
legal system to deal with terrorists, the terrorists win.
Attacking the enemy's culture works from within as well as from
without. It can bypass not only the enemy's military but the state itself. The
US is already suffering heavily from such a cultural attack in the form of the
drug traffic. Drugs directly attack our culture. They have the support of a
powerful "fifth column," the drug buyers. They bypass the entire
state apparatus despite our best efforts. Some ideological elements in South
America see drugs as a weapon; they call them the "poor man's ICBM”. They
prize the drug traffic not only for the money it brings in through which we
finance the war against ourselves but also for the damage it does to the hated
North Americans.
Our national security capabilities are designed to operate within a
nation-state framework. Outside that framework, they have great difficulties.
The drug war provides an example. Because the drug traffic has no nation-state
base, it is very difficult to attack. The nation-state shields the drug lords
but cannot control them. We cannot attack them without violating the
sovereignty of a friendly nation. A 4GW attacker could well operate in a
similar manner, as some terrorists already do. A non-national or transnational
base, such as an ideology or religion. SP Syria hosted terrorists for two
reasons. Most importantly, this provided the dictator with considerable
immunity to terrorist attacks. Second, this close relationship with terrorists
made it easy to hire the terrorists for some freelance murder. Dictators have a
lot of enemies, and having some grateful (for the sanctuary) terrorists on
call, is a good way to deal with people out to do you harm. IMO note the same
basic reasons for the ISIs support for the Taliban in Pakistan.
Note however then there’s the theory that Saddam did not let so called
Al queda in out of fear they would take over.
5th GW note Maj Mark W. Elfers Gazette June 2009,
The author states, “[O]ur next conflict could well be small, morally
confusing, and idea centered, combining the worst ends of Saigon, Mogadishu, 11
September 2001, and Baghdad.” LtCol Coerr’s first point is that America’s (5GW)
opponent may not have a center of gravity (COG). Secondly that the state will
lose its position as the prime mover and redresser of grievance. Thirdly that
success in 5GW is inversely proportional to the amount of military force used.
The following are counterpoints to LtCol Coerr’s thesis.
When current irregular warfare opponents are broken down to their basic
components, one finds highly organized international criminal organizations.
They conspire to kill people and to destroy property in order to develop or to
secure their own positions of power. They use religion because it polarizes the
issues.
4th
GW is guerilla warfare more than “terrorism.” Terrorism is a single enemy
tactical action designed to have direct operational or strategic effect.
Because targets that have such operational or strategic effect are few and are
usually well-protected, terrorism normally plays a minor role in 4th
GW conflicts.
Terrorism also appears to represent a solution to a problem that has
been generated by previous generational changes but not really addressed by any
of them.
Colonel David
Hackworth in Vietnam, called this “out-guerilla’ing the guerilla,” or
“out-g’ing the G.” In his memoirs, About Face, he wrote, we would no
longer be the counterinsurgents who, like actors on a well-lit stage, gave all
their secrets away to an unseen, silent and ever-watchful (insurgent) audience
in a darkened theater. Instead we would approach the battlefield and the war as
our enemy approached it, and in so doing begin to outguerilla the guerilla –
“out-G the G”. The basic concepts, men, not helicopters or mechanical gimmicks,
won battles, and that the only way to defeat the present enemy in the present
war at a low cost in friendly casualties was through adopting the enemy’s own
tactics, i.e., cunning, deception, surprise, mobility . . . imagination, and
familiarity with the terrain . . . In training Field training should be
freeplay exercises against guerilla opponents who are allowed to make full use
of such typical guerilla tools as mines, booby traps and infiltration of their
enemy’s stern areas.
SP In order to minimize civilian
casualties, the air force relied more on over a thousand guided missiles
(Hellfires and TOWs) fired from helicopters.
Israel only has 46 AH-64s, but several hundred F-16s that can drop
smart bombs. So any operations in southern Lebanon would involve lots more
smart bombs. Moreover, Gaza is much more densely populated than southern
Lebanon, making it safer to use smart bombs.
4th GW Irregulars do
enjoy some important advantages over conventional forces. They can avoid
stronger but more heavily equipped opponents by using concealment and dispersal
(often within the civil population). They can solicit popular support or, if
unsuccessful, compel popular submission. They can be difficult to target,
especially with air power and artillery. They can fight an endless war of mines
and ambushes.
Light (or Jaeger) infantry is
the best counter to irregulars because it offers three critical capabilities.
First, a “man to man” fight avoids the “Goliath” image. If the light infantry
does not pack to heavily with arms and equipment, it can enjoy the same
mobility as the irregulars (enhanced, as necessary by helicopters or motor
vehicles). Second, LI can be far more discriminating than other combat arms and
avoid collateral damage. Third, LI can show the local population a “human
face.” They can be courteous and even apologize for their mistakes. They can
protect the local people from retaliation and train defense force.
Current Marine infantry is
“light” only in the sense that it does not have its own medium or heavy armored
vehicles. However, it has a superabundance of everything else. In the field,
our “light” infantrymen routinely carry more than 50 kilograms of body armor,
weapons, ammunition, radios, field equipment, etc. They must depend heavily on
motor vehicles. These vehicles, in turn, tie them to roads and open terrain,
expose them to mines and ambush and diminish their ability to operate in urban
terrain. Reducing our motor vehicle dependence requires hard choices, including
a reduction in the number and size of crew-served weapons. Although modest
firepower levels are enough to
defeat most 4GW foes, we still arm our “light” infantry as if for conventional
combat against heavily armed opponents who fight as we do. Light infantry
tactics are above all hunting or stalking tactics. They must rely heavily on
stealth, invisibility and trickery. To real light infantry, ambush is a
mentality, not merely a technique.
A good LI defensive position is
one that surprises the enemy from a short distance but, at the same time,
enables the defender to move fast and under cover to a new position, unknown to
the enemy.
In 4th GW most light
infantry combat will occur at the company level or below.
Cash (buying goods) avoids illegitimate
actions, but also creates a dependency of locals on friendly forces that will
encourage the support from the population that LI requires for its operations
to be successful.
Light infantry should be able to
"live off the land" for prolonged periods and in almost any part of
the world. It should be trained and equipped to use cash to draw on the local
infrastructure for most of its needs. This type of true light infantry, or Jaegers,
is very different from what Marines now know as light infantry.
Three levels
The three
classical levels of war strategic, operational and tactical still exist in 4th
GW.
Colonel John
Boyd' s definition of grand strategy, the highest level of war; as the art of
connecting yourself to as many other independent power centers (i.e. COG) as
possible while isolating your enemies from theirs. A 4th GW conflict
will usually have many different COG not only at strategic levels but tactical
levels too. The game of connection and isolation will be central to tactics and
operational art as well as to strategy and grand strategy. It will be important
to ensure that what you are doing at the tactical level does not alienate
independent COG you need to connect with at the operational or strategic levels
present or future.
One important
change is that while in the first three generations, strategy was the province
of generals, 4th GW gives us the "strategic corporal."
Especially when video cameras are rolling, a single enlisted Marine may take an
action that has strategic effect. Another change is that all three levels may
be local. A unit must harmonize its AOR i.e. local tactical actions with
strategic goals i.e. both must be pursued consistently. (When assigning AOR
it is important that its boundaries reflect real local boundaries, such as
those between tribes and clans, and not be arbitrary lines drawn on a map at
some higher headquarters.)
Because
operational art is the art of focusing tactical actions on enemy strategic COG,
operational art becomes difficult or even impossible in 4th GW were
opponents' strategic COG are intangible. This was the essence of the Soviet
failure in Afghanistan. The Soviets focused on operational art, they could not
operationalize a conflict where the enemy's strategic COG was God. The Soviets
were reduced to fighting at the tactical level only. IMO this operational art
is all filibuster crap. I have noted it just to be aware of the definition when
others start talking about it. As far as operationalizing God as a COG it’s
“separation of Church and State”.
Colonel Boyd
also identified three levels of any conflict; they were the physical, mental
and the moral.
Boyd argued the
physical is the least powerful, the moral level is the most powerful and the
mental level lies between the other two. IMO the physical would include killing
people, breaking things, kinetics etc. Moreover, I agree it would be the
weakest of all. However with me the mental would include morals i.e. values and
motivations, as well as I.Q. over all technological aspects etc. Further more
even Lawrence of Arabia’s strategy on guerrilla warfare with its three elements
1) Algebraically 2) Biological 3) Psychological, could also be considered as a
sub brake down of the Mental level, even the biological seeing how genetics
plays such a row in our thinking. Psychological could drift off into the
spiritual if you have the time or care.
Physical
examples;
Mental
examples;
Moral examples; the
contradiction between the physical and moral levels is similar to the
contradiction between the tactical and strategic levels, but the two are not
identical. The physical and moral levels play at the tactical and strategic
levels. Any disharmony among levels creates openings which opponents can
exploit. Of course, we can also exploit our opponents' disharmonies. For
example, lets say one opponent is a religious group. In a town where we have a
presence, a local feud results in the killing of a clergyman by members of the
same group. In itself, this is a minor tactical event. But if we use information
warfare to focus the public's attention on it, pointing out how the tenets of
the religion are not being observed by those who claim to speak for it, we
might create a “moral bomb.” A physical action would play on the moral level,
just as a tactical action would play on a strategic level.
A central
dilemma of 4th GW: what works for you on the physical (and
sometimes mental) level often works against you at the moral level. It is
therefore very easy in 4th GW to win all tactical engagements yet
lose the war. The basic problem remains the same: all actions, even the
smallest, must be considered with great care and from a variety of perspectives
lest they have unintended consequences on other (and possibly higher) levels.
Note IMO this could bring about a paralyzing quick sand dead end attitude i.e.
all the enlisted need to be taught is to “not
do on to others as you would not wont done to you”. Using all the above
winded theory as an example etc. otherwise your asking for the professional
Warfighter to be a psychiatrist with a gun on nothing but a crash course.
Note keep in
mind my preferred brake down however the fallowing notes continue more or less
down the lines of Colonel Boyd’s views i.e. system.
Also, phase
order of effects i.e. first, second or third. IMO first meaning direct effect
on those concerned. Second, order a side effects. Third might be historical or
traditional.
4th GW forces are free of the 1st GW culture of
order; they focus outward, prize initiative and they are highly decentralized,
rely on self discipline. 4th GW fighters are very good at making
themselves untargetable.
Unlike state
armed forces, most 4th GW entities cannot simply order their men to
fight. Most 4th GW forces are, in effect, militias and throughout
history, motivating them to fight has been a major challenge. We must ensure
that we do not solve that problem for opponents. We emphasize the strategic
level here in part because errors at the strategic level cannot be undone by
successes at the tactical level (that is the primary lesson from Germany's
defeats in both World Wars), and states often violate this rule in 4th
GW.
In 4th
GW less is more. First objective keep "footprint" as small as
possible. Important to minimize the contradiction between the physical and
moral levels.
The smaller
foot print, the fewer negative effects our presence will have at the moral
level. This is true not only for us but for the state we are attempting to
buttress.
If the
situation is such that Marines' presence must be obvious, that is, we cannot
limit it in extent i.e. in situations where Marines do invade.
Another way to
minimize our footprint is to limit its duration i.e. conducting expeditions, or
raids.
An easy victory
on the battle field brings with it a serious danger. Our victory can easily
destroy the enemy state itself, not merely bring about "regime change.” If
this happens, it may prove impossible to re create a state. As it is easy to
loss by winning. Therefore, we must learn how to preserve enemy states at the
same time that we defeat them. The key to preserve its armed forces. Here, the
revival of an 18th century practice may be helpful: rendering the opposing
armed forces the "honors of war." Instead of humiliating them,
destroying them physically or, after our victory, disbanding them, we should do
them no more damage than the situation requires. Prisoners should be treated
with respect. If they are senior officers, they should be treated as "honored
guests," invited to dine with our generals, given the best available
quarters etc. we should praise how well they fought, give them respect in
public. Throughout the conflict, all our actions should be guided by the goal
of enabling and encouraging the armed forces we are fighting to work with us.
The same is true for civil servants of the enemy state. It is critical that the
state bureaucracy continue to function. We must be careful not to leave any
segments of the enemy's society unrepresented in a new government. And, that
government should be headed by local figures, not by someone from another
country.
If all else
fails, occupations should be by joint forces.
This is the
least desirable option, because as foreign occupiers, we are at a severe
disadvantage at the moral/legitimacy level.
“Joint” no
longer means Army-Navy-Air Force and Marine Corp cooperation. Joint full
spectrum goals for a region, area and community and they have sub goals by
region and time leading to the overall goal. Marines must work hand-in-hand
with organizations such as State Department, Aid organizations, NGOs etc. At
the most powerful level of war, the moral level, the key to victory is to
convince the local people to identify with us, or at least to acquiesce to us,
rather than identifying with our enemies. Because we are foreign invaders
representing a different culture (and sometimes a different religion), this is
a difficult challenge.
Meeting this
challenge will depend to a significant degree not on what we do, but on what we
do not do. We cannot insult and brutalize the local population and
simultaneously convince them to identify with us. We cannot represent a threat
to their historic culture, religion or way of life. We cannot come across as
Goliath, because no one identifies with Goliath. Nor do people identify with
Paris, the Trojan champion in the Iliad, who fought from a distance (he was an
archer) and was therefore a coward. This does not mean we should be weak, or
project an image of weakness. That is also fatal, because in most other
cultures, men do not identify with the weak. History is seldom determined by
majorities. It is determined by minorities who are willing to fight.
In most 4th
GW situations, the critical “constituency” we must convince to identify with or
acquiesce to us is young men and women of fighting age. To them, we must appear
to be strong without offering a challenge to fight that honor requires them to
accept. They may identify with an outsider who is strong. They will fight any
outsider who humiliates them. In terms of ordinary, day-to-day actions, there
is a Golden Rule for winning at the moral level, and it is this: Don’t do on to
others as you would not won’t done to you. This Golden Rule has a corollary:
when you make a mistake and hurt or kill someone you shouldn’t or damage or
destroy something you shouldn’t – and you will – apologize and pay up, fast.
Repair and rebuild, quickly, if you can, but never promise to repair or rebuild
and then not follow through. This brings us to the bottom line for winning at
the moral level: your words and your actions must be consistent.
Another dilemma
of 4th GW: What succeeds on the tactical level can easily be counter
productive at the strategic level. Example, using overwhelming firepower at the
tactical level, Marines may intimidate the local population into fearing and
leaving them alone. But fear and hate are closely related, and hating us works
toward our strategic defeat.
In 4th
GW, the weak often have more power than the strong. One of the first to employ
the power of weakness was Mahatma Gandhi. His insistence on non-violent
tactics. Once the British responded to Indian independence gatherings and
rallies with violence, they immediately lost the moral war. In most situations,
our best hope of winning lies not in escalation but in de-escalation. Marines
are taught to escalate. Cops don’t do that, because it enrages the community.
With the David and Goliath story, most root for David. "One of our first
rules is proportionality. A disproportionate response makes us look like
cowards."
We must
understand that, despite/in spite of,
our vast tactical and technical superiority, at the strategic level we are
weaker. The reason is simple: at some point we will go home, while our
opponents will remain. That fact overwhelms all others, every local ask
himself, “What will my situation be when the Marines leave?” If we fracture the
local society to the point where order is unlikely after we depart, anyone who
has worked with us will then be in danger.
Our strategic
objectives must be realistic. Seldom if ever will we be able to re make other
societies and cultures. Nor can we make ourselves loved by countries we invade;
keeping them from hating us so much that they want to fight us will often be
the best we can do. In insurgencies, "51% solutions" are acceptable.
Remember, 4th GW is easy to lose and very challenging to win. In
most 4th GW, state armed forces end up defeating themselves.
Accuracy of the
Observation and Orientation is more important than speed. As in 3rd
GW the tactical level in 4th GW conflicts is reconnaissance driven,
not intelligence driven; the information Marines need will almost always come
from below, not from higher headquarters.
No Fort
Apaches. We'll live in the towns. We will billet with the people, paying them
well for the quarters we occupy. We'll shop in the local markets, drink coffee
in the local cafes. We protect the shopkeepers, but they also protect us. They
don't want their shops blown up. Let captains, lieutenants and sergeants work
their areas the way they see fit, blending in as much as possible.
“With that kind
of dispersion, requires trust in command, not control. I give my subordinates
mission orders. They know the result I want. Works like German operational
philosophy based upon a common outlook and freedom-of-action, and realized
through their concepts of mission and schwerpunkt, emphasized implicit over
explicit communication.
Which suggests
The secret of the German Command and Control System lies in what’s unstated
or not communicated to one another in order to exploit lower-level
initiative yet realize higher-level intent, thereby diminish friction and
reduce time, hence gain both quickness and security.
Result
The Germans were able to repeatedly operate inside their adversary’s
observation-orientation-decision-action loops.
Least we
forget; in general, techniques have no place in a doctrinal manual because
techniques should never be doctrine. Defining techniques as doctrine is a mark
of a Second Generation military. In the Third and Fourth Generations,
techniques are entirely at the discretion of whoever, regardless of rank, has
to get a result. He is responsible only for getting the result, never for
employing a set method. That is doctrine! 3rd GW militaries also
recognize that any technique usually has a short "shelf life" in
combat. As soon as the enemy comes to expect it, he turns it against you. This,
in turn, means that the ability to invent new techniques is highly important.
Units that develop a successful new technique should communicate their
discovery laterally to other Marine units. 4th GW makes this all the
more important, because 4th GW opponents will often use techniques
very different from our own. Their "way of war" will reflect their
culture, not ours.
"chivalric
code" that sets rules both sides will follow. Some (not all) entities have
self images that make honor, generosity, and lineage tracing to
"knightly" forebears important to them. Just as chivalry was
important before the state, it may again become important after the state.
Where these attributes are present, it may be to our advantage (especially on
the moral level) to propose a "chivalric code." The specifics of such
a code would vary place to place. Regardless of the specifics, such codes will
generally work to our advantage. They will diminish our "Goliath"
image, demonstrate that we respect the local people and their culture, and
generally help de-escalate the conflict. They will also assist in improving
public order, which in turn helps in preserving or re creating a local state.
IMO one problem with allowing people to be who they are is Religion is easy and
people travel the path of least resistance, so the “Book Thumpers” will take
over.
Disadvantages
such codes may bring to us at the physical level will generally be more than
compensated by advantages at the mental and moral levels.
"From day
one, our message to the people was, 'We're not here to take over. You are in
charge. You tell us what to do that will help you.' We helped them bring in
NGOs to set up clinics and distribute food. We put our troops to work with
local engineers and technicians to improve the infrastructure. “What we needed
weren’t grunts. We need plumbers, carpenters, electricians, masons and
construction material. Engineers, doctors, city planners, lawyers or
professionals. The skills of each Marine should be identified at the battalion
level.
Reservists and
National Guardsmen may be better suited to 4th GW situations than
many regulars. They are, on average, older and better educated than Active
Units. Most are skilled in trades other than warfighting. Police officers and
prison guards are often found in Reserve and National Guard units. The police
officer who has walked a beat in any major American city has dealt with gang
warfare, illicit drug dealing, gun running and other criminal enterprises. 4th
GW war does not look much different than the streets of an American ghetto. The
level of violence may be more extreme, but many police who serve on SWAT teams
in major cities have dealt with more violence in a month than most Marines do
in a year.
On security, we
let the mayor and the local police set policy. We captured over 1000
insurgents. We released all locals; we did keep them with us for a while to
show them that we treat people with respect and are trying to help. They get to
know the Marines, who treat POW as guests. Only if we capture someone a second
time or if they are not locals do we forward them to division.
They like us
want order too, only they know a lot better than we do how to get it in their
society." "We understand that real psyops are not what we say but
what we do, and God help us if the two are different. The people well
understand that we are not there to change the way they live, or to make them
live by our rules. Put up signs in all our buildings, in Arabic and in English
that say, 'When in Afghanistan, do as the Afghans do.' We go out of our way to
make it clear that we do not see our way of life as superior to theirs. We are
not somehow 'better' than they are. In cultures like this one, honor and pride
are very important. If we seem to lord it over them, they have to fight us
because their honor demands it."
American-style
“Force Protection” is highly disadvantageous, because it seeks security by
isolating marines from the surrounding population. Effectiveness demands the
opposite: integration with the local populace. The reason is that just as
Marines protect the local people, so the local people will protect them.
Perhaps the best example of this symbiotic protection is the traditional
British “bobby.” The bobby was, until recently, unarmed. The reason he did not
need a weapon was that just as he protected the neighborhood, the neighborhood
protected him. The bobby had a regular beat, which he patrolled on foot. He
came to know every house and its inhabitants, and they came to know him. Just
as his familiarity with his beat enabled him to see very quickly if anything
was out of the ordinary, so the fact that the local people knew him as an
individual meant they told him what he needed to know. Marines will not be able
to go about unarmed in most situations. By buying bread, fruit or construction
materials locally, Marines’ presence also contributes to the local economy. To
be effective, they must reside in the same neighborhood or village for some
time. Results usually come slowly. In Vietnam Marines had the CAP program
i.e. integration with the local population. Highly effective By all accounts.
Again, Marine commanders should attempt to learn from such past successes as
the CAP program and not have to “reinvent the wheel” in each new conflict.
Develop a
mental "switch." When the switch is set for combat with state armed
forces, Marines must want to fight. When instead it is set for 4th GW
situations, Marines must be equally keen not to fight. The second involves
risks, as does the first. But the second is just as important as the first,
because not wanting to fight is as important to victory in 4th GW as
wanting to fight is in the 3rd. The key, as elsewhere, is the
Marines' well known self discipline.
One part of
"not wanting to fight" may require taking more casualties than you
inflict. It is more important not to kill the wrong people than it is to kill
armed opponents. Anytime an innocent person is wounded or killed, his
family and clan members are likely to be required by the local culture to take
revenge. This means when Marines are under fire, they must discipline
themselves to return fire only when they are certain they are firing on armed
enemies. If Marines are fired on in a situation where it is not clear who is
firing and the Marines are intermixed with the civilian population, the best
solution may be to withdraw. We need not “win” every firefight by leaving
behind a pile of dead local people. Finally, despite a policy of de-escalation,
there will be some situations where Marines do need to escalate. When that
happens, we again stress that it must be over fast. Once the escalation
terminates, Marines must make every effort to demonstrate that de-escalation
remains Marine Corps policy.
Graffiti in
Iraq "Now the real war starts." American tanks had ripped up some
roads, crushed sewers and water pipes and even knocked down a few buildings.
Don’t go in
with M-1s and Bradleys. Just HMMWVs and trucks. Ditch the helmets, armor and
sunglasses. They make you look like Robocop. US troops in their helmets, armor
and sunglasses, they looked like jinn, not men.
We treat their
wounded just like our own. We sent them on helos to US run hospitals, not the
crummy local ones. We transported their families to the hospitals to see them,
and when they were well enough we took them back to their homes. We also gave
money to the families that had lost wage earners." "Moslems bury
their dead immediately, and I and my men went to all the funerals. Then I had
memorial services for my two KIA and invited the townspeople. Many came,
including three imams who offered prayers. That had a huge impact locally. I
then asked the imams if they and their colleagues would give classes on Islam
to me and my troops. "Sir, my other two wounded happened like this”. A
couple kids with AK 47s jumped a patrols. They couldn’t really shoot, it was
just pray and spray. Despite two men down, my guys did not shoot the kids. My patrol
leader charged them and they dropped their weapons and ran. When he caught
them, he brought them back to the ambush site, pulled their pants down and
spanked them. The crowd loved it, and the kids were humiliated in front of
their buddies instead of being heroes. Both of my guys have since returned to
duty and the kids' parents have apologized to us.
If we have to
take out an evil doer, the preferred option is to take out a contract on them.
Locals do the dirty work, (American fingerprints.) There may be situations
where escalation on the tactical level is necessary to obtain de-escalation on
the operational and strategic levels i.e. if there is an insurgent cell that is
too tough for locals to handle, we send in our Nighthunters, our equivalent to
Delta Force. They specialize in being invisible. Local citizens never see them
or deal with them. That enables us to keep the locals from seeing the average
American as a threat. We try not to kill, make use of CS gas etc. if we do kill
someone we pay blood money to his tribe.
"Of
course, there are situations where we do want bloodshed. We constantly try to
identify factional divisions among the insurgents. When we find one, we try to
escalate it, to ramp up friction within the other side. We use (whispering
campaigns) i.e. lies and deceptions to sway one faction to whack another, then
we find discreet ways to help them do that. We do it in such a way that they
all start blaming each other. Often, the insurgents do our most difficult jobs
for us, killing their own leaders out of fear of being stabbed in the back.
Also known as the "Mafia Model." How would the mafia do an
occupation? One key to a mafia’s success is the concealed use of force as well
as money as weapons. If an individual needs to be “whacked,” then it is usually
done with little fanfare and in the shadows. The rule is, “No fingerprints.”
Unless there is a specific message to be sent out to a larger audience, people
who are killed by the Mafia are almost never found. This usually requires patience.
It often takes a long time for the right situation to present itself. If there
is a message to be made to a larger audience, then a public display of violence
is used. But this is usually avoided, as it can backfire against the aims and
goals of the organization due to public opinion. The mafia also operates on the
principle that “everybody gets his cut.” If you are willing to work with the
mafia, you get part of the profits. The rewards should grow as the “business”
expands, that is, as Marines get closer to achieving their objectives. This is
also important for leaving a stable situation behind.
What artillery
and air power are in 3rd GW, cash is in the 4th GW:
you’re most useful supporting arm. Local Marine commanders must have a
bottomless “slush fund” of cash to use at their discretion. Obviously, this
cash cannot be subject to normal accounting procedures; most will, necessarily
and properly, be used for bribes. Just as a commander needs to have a plan for
how to use artillery and air power, he will now need a plan for employing his
cash. If our most important supporting arm is cash, we cannot just throw it
around.
That is why in
Northern Ireland, British troops are not allowed to return fire unless they are
actually taking casualties. The Israeli military historian Martin van Creveld
argues that one reason the British have not lost in Northern Ireland is that
they have taken more casualties than they have inflicted.
Clausewitz,
writing on war between states, said that "War is the extension of politics
by other means." In 4th GW, the opposite is more likely to be
true: politics can be a useful extension of war, one that gives us power but
also is consistent with de-escalation. Nowhere more than in a post-state
situations is the old saying "All politics is local" truer. When the
state vanishes, everything becomes local. By understanding and leveraging local
political balances, we may be able to attain many objectives without fighting.
A useful model
here is the old British Northwest Frontier Agent. The Northwest Frontier was
the lawless tribal area between British India and Afghanistan. In this area,
the British government was represented by Frontier Agents. These were
Englishmen, but they were also men who had lived in the area for a long time
and knew the local players and politics well. Their actual power was small some
cash and usually a company of Sepoys, Indian troops. But that small power was
often enough to tilt the local political and military balance for or against a
local chieftain. The local leaders were aware of this, and they usually found
it worth their while to maintain good relations with the British so as to keep
them on their side, or at least not actively intervening against them. Here
again, the key is good local intelligence, especially political intelligence.
By integrating with the local population, Marines can learn what the local
political divisions and alignments are so that they can play on them. Just as
with the Northwest Frontier Agents, Marines can leverage relationships to
achieve their ends while avoiding fighting.
(Reference, Def. Rule # 7, 4th Generation warfare)
Pro
guerrilla / insurgency
operations
Trans-national guerillas referred to as the great equalizer. Guerrilla
warfare is for the morally strong and materially weak.
It is far more intellectual than a bayonet charge. Expansion phase volunteers trained as agitators (to stir up) and
propagandists are sent out to enlist popular support. A process that is
clandestine, methodical and progressive. May last for years.
(Reference,
Planning summery Execution at the beginning of Fragment fighting facts)
Disassociates the population with government. They outline shared goals
for guerrillas and population. The nation’s character/population must be
favorable to the measures, motivations and cause. In early phases struggle must
be purely defensive the guerrilla/volunteer most concentrate on his district. The
threats of war most embrace a considerable extent of the nation. The war must
first be carried out in the heart of the nation’s cities. The nation most be of
broken and difficult nature, mountains, forest, marsh or dessert. Not easy for
regulars to cut off support. Large areas of land between guerrillas and
regulars laid waste by flood or fire (marsh or desert) so regulars will have to
cross it. If regulars persist on staying there he will suffer in waist land.
Ex; Anbar province in Iraq. Guerrillas should be concerned with the entire area
that separates regulars from there bases. The war can not be decided by a
single catastrophe. Vanity, the guerrilla who suffers from this is blinded by
successes he winds up organizing action that he considers decisive and commits
all resources. Stretching forces and influences to thin. Precipitous actions,
leader loses patients suffers an attack of nerves. Dose not wait for everything
to come together i.e. tries to solve problems by forcing actions. Prolonged
operations are to be avoided hence preferred tactics to strategies. This means
on a cell level not fighting to long for one thing. Be opportunist, attack
everything and defend nothing. To gain terrain is no cause for joy, to lose it
no cause for sorrow. Using death and destruction to spread panic far beyond
points of physical impact. Targets are carefully picked to transmit
psychological messages that shape public opinions and behavior. Design attack
to take place where it will not bring with it an obvious or clear cut choice of
response (Guerrillas often drive into town fire rockets thin leave). Targeting
variety of victims at random times and places reduces the value of early
warning. Novelty and surprises throw an enemy into consternation (dismay and
confusion), but common incidents have a diminishing effect. The aim is to make
security appear impotent and concessions seem preferable to chaos.
(Reference, Step #
2, leadership guidelines, Platoon cmdr, “there is a limit”)
Organization; cellular structure is used at
village and district level. Province or regional structure might be more like
traditional government. Run companies for arms and equipment manufacturing. Stirring committee cells similar to Apache war parties, assume many sizes they
generally start with a multi purpose nucleus, leadership or Command
element/cell, Combat or Assault element/cell and Support or Logistics
element/cell. Cells seldom exceed 10 members. Some stagnate others under the
supervision of highly skilled handlers mature as multi faceted syndicates with
numerous off shoots. Movement grows by adding cells instead of expanding
elements. Keeping cells small helps to simplify internal control and prevent
compromise (compromise is exposure of covert operations, plans or members). Intermediaries aka cutouts normally
separate chiefs from Indians and cells from each other. So that captured
members furnish few leads. During any interactions/contact i.e. meetings,
ideally all cutouts conceal there true I.D. At worst the cutout knows his or
her one contact. Blind drop covert
delivery of message with out contact between cutouts i.e. hiding messages under
rocks etc. Compartmentalization/cell system based on need to know bases. Cells
subdivide support tasks and perform them step by step in series. One element/cell
might make purchases, than a second manufactures components, third completes
assembly and fourth distributes. Fifth uses product. Publish papers in same
way.
The shadow governors appointed by the Taliban in every province were
reshuffled to break up emerging bureaucratic fiefdoms and re-energize the
movement.
Size of Counterinsurgency Units Do not form large units it diminishes
one of the principle strengths of an insurgency; namely, dispersal into small
and more mobile targets.
Know the enemy’s tactics and routines; strict adherence to doctrine or
even repetition of innovative tactics is a common characteristic of
conventional forces. Insurgent forces can exploit this weakness. Such knowledge
can provide advance warning of COIN forces intentions.
Open resistance flared so quickly that only two months after the Soviet
invasion, (on the night of 23 February 1980) almost the entire population of
Kabul climbed on their rooftops and chanted with one voice "God is
Great".
In CIS young men, from well off families, in major cities are drafted
much less often (less than 20 percent as often) as those from rural areas. The
urban kids either have the money (several thousand dollars will get you listed
as unfit for service) or the connections (to get it done for a favor). It's
easier to just "disappear" in the city, while in rural areas,
everybody knows your name. Moreover, the rural guys have higher unemployment to
deal with, so a year or so in the military is seen as a rational economic choice.
Moreover, more of the rural population is more patriotic, and see military
service as, well, service. But it's no
secret that the urban kids are avoiding their service, and contributing to the
corruption everyone complains about.
Anti guerrilla / insurgence operations
Regulars in small wars must frequently adopt retrograde movements but
these must be very deliberate as they always encourage the guerrilla. Squares
and other defensive works are far more important then in regular warfare.
Professional police work helps but informants are scares. Attempts to penetrate
small hyperaware cells is a time consuming perilous occupation. Pay offs are
limited unless plants are in C4I. Intimate relationships with local populations
are to be avoided due to spies. Must not show favoritism to anyone either.
Lawrence of Arabia’s strategy had three elements 1) Algebraically 2) Biological
3) Psychological. Over all goals, persuades population to cooperate with
government. Militarily anti guerilla operations seldom succeed, unless a direct
offensive roots out the
infrastructure, separates local underground i.e. black market and the like from
guerrillas and stops outside assistance. Kill the head, hearts and minds
fallow, the separation of fish (Guerrillas) from the supporting sea (the
people). As Mao once put it, mass deprivation of the agrarian infrastructure.
Because the ability to furnish or deny food provides a useful lever.
Regimes which permit freedom of oral and written expression keep finger
on the pulse of public. By allowing disgruntled citizens to air grievances, try
to manage rather than resist change. Rally loyal factions leaving
malcontents/Guerrillas with out support.
Two approaches
to the press; defensive or offensive. In defensive, the objective is to
minimize bad press by controlling the flow of news. This was typical of how
militaries approached the press in 2nd and 3rd GW. The
offensive approach seeks to use the press more than to control it, though some
control measures may still be in place. Media is important at the mental i.e.
moral level. In turn, the key to an offensive press strategy is openness. Few
members of the press or media such as the internet will allow themselves to be
so controlled as to present only the good news about Marines’ activities.
Unless Marines are open about mistakes and failures, the press will devote most
of their effort to ferreting them out. Worse, Marines will lack credibility
when they have real good news to present. Paradoxically, openness is the key to
controlling negative information when necessary. Sometimes, openness builds
such a cooperative relationship with the media that they become part of your
team and don’t want to report something that will really hurt you. At other
times, you can expend the credibility you have built through a general policy
of openness to deceive when deception is absolutely necessary. Just remember
that when you do so, you may be using your only silver bullet. IMO the US
mastered these techniques long ago i.e. the so called news is propaganda. And
let’s not forget the Governments use of spokes/spooks persons. No freedom of
speech in the ranks.
Promote understanding and contacts between artist, clergy, elites,
journalists, labor leaders, military, political, teachers and students, with
academic and cultural exchanges. Such as lectures, seminars, symposia, student
exchange programs. The best way to deal with guerrillas is to preempt them
through economical development and social reform. EX; Iraqi local tribes paid
to protect pipelines. Clans providing security for convoys going through
FATA.
Deterrence that eliminates causes instead of symptoms is particularly
illusive. Political economic and social reforms which deflate genuine
grievances help eradicate guerrillas by convincing a populist majority that
government programs are preferred to the guerrilla’s promises. Reforms that
reapportion influence and provide equal opportunity for all may alleviate or
eliminate guerrilla causes. If policy makers take appropriate steps early
enough and avoid replacing one set of problems with others. Those techniques
AKA winning hearts and minds however are less beneficial as a counter
insurgency tool i.e. meaning Guerrillas are a foreign movement. Or if
guerrillas are opposing a long time despised government. Negotiated compromise
in such cases is possible but improbable. Rhetoric by officials increases
guerrilla prestige government must match words with will and means. Negotiated
compromise that offers some satisfaction to guerrillas customarily is an
ultimatum, although guerrillas may approve of the process since it publicizes there purpose
and divest them with status equal to beleaguered government. They will then
share blame if blood shed continues. Consequently to not invite them
relinquishes privilege and shared blame. Guerrilla motivations normally are to
prevent open promises. Normally accept few rewards short of total success and
publicized victory.
U.S. foreign policy equals Christian beliefs “we not only have the
right but the obligation to spread our ways. Foreigners don’t know the benefits
we have been blest with.” U.S. government’s cover i.e. message or revealed
truth, to the public “we're going to help rescue these people”. IMO when
politics is spun too much, population turns to religion so government must too.
U.S. also anti communist vs. economical interest. Even if the opposition leader
is not communist, what if leader is over thrown by someone who is. Not like
U.K. or France, flat out up front explanation that it’s in our nation’s
economic or security interest.
Example
from Navy Times 3/21/11, “but the Western allies have sent mixed signals over
their vision for the end game of their intervention in Libya. France has taken
the most aggressive tone, with its U.N. ambassador saying the ultimate goal was
to get rid of Gadhafi. But the top U.S. military officer took a more cautious
stance, reflecting American worries about getting dragged deeper into the
conflict”. Newjarheaddean and this with President Obama saying a week or so
before the U.N. resolution 1973 that Gadhafi must go. But now his
administration says that was just a suggestion i.e. as in, just in case Gadhafi
had not thought about it etc.
Lessens learned by other nations witnessing U.S. supported coups. The
CIA will use all means available to wreak target government. Universities,
science, media, industry, trade, religion. Allies are reluctant to work with
U.S. agents do to tight restrictions, also legal limitations and U.S. leaks
that compromise their sources magnify difficulties. Tactical deterrence
dilemmas. Israel’s swift and sure punishment vs. British approach which has
kept better faith with humane principles and tactics. Threats can be constituted
by phone call, visit to nation by guerrilla members or drop in/walk in
informant.
"Hama
model." Refers to what Syrian did when the Moslem Brotherhood, rebelled in
1982. On February 2, 1982, the Syrian Army was deployed into the area
surrounding Hama. Within three weeks, the Syrian Army had completely devastated
the city of Hama, resulting in the deaths of between 10,000 and 25,000 people.
The use of heavy artillery, armored forces and possibly poison gas resulted in
large-scale destruction and an end to the Moslem Brotherhood’s desires to
overthrow the Baath Party. After the operation was finished, one surviving
citizen of Hama stated, “We don’t do politics here anymore, we just do
religion.” The results of the destruction of Hama were clear to the survivors.
As the June 20, 2000 Christian Science Monitor wrote, “Syria has been vilified
in the West for the atrocities at Hama. But many Syrians, including a Sunni
merchant class that has thrived under Alawite rule, also note that the result
has been years of stability.” What distinguishes the Hama model is overwhelming
firepower and force, deliberately used to create massive casualties and
destruction, in an action that is over fast. Speed is of the essence to the
Hama model. The objective is to get it over with so fast that the effect
desired locally is achieved before anyone else has time to react or, ideally,
even to notice what is going on. If a Hama type operation is allowed to drag
out, it will turn into a disaster on the moral level. It might become an option
if a WMD were used against us on our own soil. The main reason we need to
identify the Hama model is to note a serious danger i.e. it is easy, but fatal,
to choose a course that lies between the Hama model and the de-escalation
model. Such a course inevitably results in defeat, because of the power of
weakness. Historian Martin van Creveld compares a state military that, with its
vast superiority in lethality, continually turns its firepower on poorly
equipped opponents to an adult who administers a prolonged, violent beating to
a child in a public place. Regardless of how bad the child has been, every
observer sympathizes with the child. That is why the rule for the Hama model
is that the violence must be over fast. Any attempt at a compromise between the
two models results in prolonged violence that is fatal.
MCA June 2009; Accept
counterinsurgency as a political activity. An insurgency has political
goals. Violence is but one element of power an insurgent movement asserts to
achieve its objectives. As conditions change and counterinsurgents gain and
maintain security, one can expect that political goals of insurgent movements
will remain, though the strategies and tactics to achieve those goals will
change. Oftentimes enemy efforts to achieve objectives will take place in the
legitimate realm of local, provincial, and national politics. Thus, it is
critical that companies learn and track the political situation in their
battlespace as best as possible. Learn the political environment and attempt to
understand agendas and alliances. How do changes in local political power
influence the local security environment, and how will various insurgents take
advantage of new opportunities? Some answers will come from the multiple
engagements companies will have with the population and local leaders. Each
conversation can be a piece to the political puzzle leading to indications and
warnings of violence due to political change. The CLIC will need to assist the
commander in compiling engagement reports and help put the pieces of the
political puzzle together for the company’s battlespace.
Weighting the
main effort. Each company assigned battlespace within the
battalion’s area of operations will be confronted with unique human terrain
that may or may not interrelate with adjacent villages and tribal areas.
Assuming the battalion assigns battlespace to all four of its maneuver
companies, an intelligence section without CLICs would be faced with collecting
and analyzing information for four distinct and disparate areas. This is a tall
order even for a regimental S–2 section, let alone that of a battalion. Consequently,
the battalion commander must identify a main effort to ensure that the
battalion intelligence section is focusing its limited resources on those areas
that require the most attention to achieve the battalion commander’s objectives.
For the companies that are not the main effort, the necessity for a top quality
CLIC will become critical. With the bulk of the battalion intelligence
resources focused elsewhere, CLICs will need to provide their company commander
with the information management of collection efforts and limited analysis to
maintain an understanding of the battlespace.
The CLIC team and the commander. The
experiences of most infantry battalions reveal one well-known truism: the
effort the company commander places on company-level intelligence is
correlated/connected to the amount of actionable intelligence the company
produces i.e.
little
attention to intelligence collection; the company will have little effect on
the battlespace. Ultimately, the CLIC the commander builds is a direct
reflection of the value he places on understanding and influencing his battlespace.
If a battalion is
operating in a distributed environment, the companies will never be satisfied
with the level of battalion level intelligence support. Only the company
commander and his CLIC will focus their full efforts within the area of
operations that is most critical to the company’s success. One of the most
influential decisions a company commander makes is the selection of the CLIC
Marines. As the CLIC is sourced “out of hide,” some commanders may want to
shortchange the quality of personnel. This choice may be “pennywise but pound
foolish” and result in a “what did these guys do for me” reflection later.
Commanders must be willing to cut into muscle a stronger and more competent
CLIC will result in a greater gain for the company than the cumulative loss
felt by the squads. The counterinsurgent theorist, David Kilcullen, articulated
this best, “Put the smartest soldiers in the [CLIC]. You will have one less
rifle squad: but the [CLIC] will pay for itself in lives and effort saved. Who, then, are
the right Marines? Successful CLICs possess attributes that include analytical
ability, prior operational deployment, language training, and computer skills.
Curiosity, “street smarts,” and effective written and oral communication.
A guerrilla war is not a war of technology versus peasantry. Rather, it
is a contest of endurance and national will. The side with the greatest moral
commitment (ideological, religious or patriotic) will hold the ground at the
end of the conflict. Battlefield victory can be almost irrelevant, since
victory is often determined by morale, obstinacy and survival. Lessons learned
from this conflict were gathered by both sides. Whatever else these lessons may
show, the most fundamental of them is that no army, however sophisticated, well
trained, materially rich, numerically overwhelming and ruthless, can succeed on
the battlefield if it is not psychologically fit and motivated for the fight.
The force, however destitute in material advantages and numbers, which can rely
on the moral qualities of a strong faith, stubborn determination, individualism
and unending patience will always be the winner. These may not be the optimum
qualities always found in the armies of western democracies.
The Soviet concept for military occupation of Afghanistan was based on
the following:
Stabilizing the country by garrisoning the main routes, major cities,
airbases and logistics
Sites; relieving the Afghan government forces of garrison duties and
pushing them into the
Countryside to battle the resistance; providing logistic, air,
artillery and intelligence support to the Afghan forces; providing minimum
interface between the Soviet occupation forces and the local Populace;
Accepting minimal Soviet casualties; and, Strengthening the Afghan forces, so
once the resistance was defeated, the Soviet Army could be withdrawn.
It proved a bloody experience in which the Soviet Union reportedly
killed 1.3 million people and forced five and a half million Afghans (a third
of the prewar population) to leave the country as refugees. Another two million
Afghans were forced to migrate within the country. The countryside is ravaged
and littered with mines.
Battalion and regimental‐level combat was fought primarily in
the mountains against separate detachments of mujahideen [insurgents]. The war
was fought under conditions where the enemy lacked any aviation capabilities,
but had modern air defense systems and modern mines. A lack of front lines and
advances along varied axes (which were not mutually supporting) characterized
the decisive actions of the opposing sides as they attempted to seize the
initiative and gain control over certain territories.
The Soviet forces encountered several unique combat characteristics
which necessitated that they adopt more effective methods for combating
guerrilla forces of mujahideen. The principal types of combat included: raids;
blocking off areas where the enemy was located prior to searching out and
destroying guerrilla forces; and the simultaneous attack on several groups of
the enemy located at various depths and locations. The specific combat
conditions influenced the way in which the advance through mountains and
inhabited areas was conducted; led to a change in air assault tactics; changed
the methods of conducting marches and providing convoy security; and caused a
change in the tactics of organizing and conducting ambushes. One of the
fundamental methods for fulfilling combat missions was to block off a region in
which guerrilla forces were located and then to thoroughly comb the region to
find and destroy the mujahideen. Coordination between the blocking and combing
forces, their bronegruppa, artillery and aviation; the application of military
cunning and the application of reasoned initiatives; However, firepower is not
an absolute substitute for maneuver and close combat. The Soviets chose to
expend massive firepower in order to save Soviet lives and to compensate for
their lack of infantry. It was an expensive, indiscriminate and, probably,
ineffective practice. The Soviet Army does not push on despite heavy
casualties. They transition to the defense after moderate casualties and call
for fire support.
The Soviets adopted bounding overwatch in this vignette and apparently
throughout the Afghanistan War. Bounding overwatch was not in the European
battle book since it slowed down movement tempo. However, bounding overwatch is
essential when moving over rough terrain or when your enemy is not totally
occupied with your artillery and air strikes.
The decentralized nature of the resistance, factionalism and lack of
unified command were both a Mujahideen strength and weakness.
First of all Mujahideen groups generally operated on their home turf.
Acting outside their home turf could have unfavorable political and support
ramifications. Secondly, the Mujahideen wanted to harass their enemy as close
to the capital as possible for political and propaganda reasons. Attacks at the
gates of Kabul were more significant than attacks further out.
Mujahideen and their weapons. The DRA had traveling propaganda/civil
affairs teams which provided
entertainment, medical treatment and pro‐regime propaganda throughout
Afghanistan.
The Mujahideen conducted ambushes for harassment or for spoils. Often,
harassing ambushes were small‐scale ambushes which would only fire a few rounds into
the convoy to destroy or damage some vehicles. Then the ambushers would
withdraw without attempting to loot the column before the convoy commander
could react. Ambushes conducted for spoils (weapons, ammunition, food, clothing
and other military supplies) were normally conducted by larger forces who could
maintain their positions for up to an hour.
The Mujahideen understood that guerrilla war is a contest of endurance
and national will. Battlefield victory is almost irrelevant, provided that the
guerrilla survives to fight the next of a thousand battles before passing the
torch to his children. The Mujahideen did not necessarily expect to win this
war but fought because it was the right thing to do – it was a religious and
national obligation. They accepted an asymmetry of casualties which eventually,
but unexpectedly, led to the Soviet withdrawal. In many respects, the
tactics of the Anglo‐afghan Wars
(1839, 1852, 1878‐1880, 1919)
still applied. Technology has added range and accuracy, but the terrain still
dictates tactics and
the Mujahideen were quite comfortable applying their time‐honored tactics
against a modern foe.
Tactical innovation occurs only where tactical innovation is required
and the Mujahideen eventually found ways to work around the problem technology.
Where innovation was not required, the Mujahideen stayed with the tried and
true. Thus the basic Mujahideen ambush and pursuit were little changed from
last century whereas their actions against an air assault or a fortified
security post were quickly developed out of necessity.
Technology can provide advantages but it is not decisive in this type
of war. Soviet smart bombs had a decided impact when an appropriate target set
could be identified. U.S. supplied, shoulder fired Stinger air defense
missiles, in the hands of the Mujahideen, created a great deal of consternation
and led to a dramatic change in Soviet air tactics. Neither system, however,
was a war winner. The Soviet equipment was designed for a different war on
different terrain. It failed to function optimally in the mountains and deserts
of Afghanistan. The Kalashnikov
assault rifle was not always better than the World War I designed
British bolt action Enfield rifle. The Enfield shot further accurately and
would penetrate flak jackets designed to stop Kalashnikov bullets.
Mujahedeen
Strengths:
Familiarity with the terrain
Tactical mobility
Ability to achieve surprise i.e. blind in with locals.
Ability to operate at night
Rugged and highly motivated fighters
Sanctuaries in Pakistan and Iran.
No mention of all the patches
giving info to guerrillas with access to the wild wild west LOL internet that
could be used in syops. Has that not been a problem with this well equipped
organized al-queda types.
Statement Information more from
the bottom up i.e. squad leader is going to know area better than battalion
cmdr. IMO this has been mentioned on all kinds of sites but only whispered if
at all on CNN.
Note from TDG/MCA
As soon
as the Marines leave the area the enemy will go door to door spreading his
propaganda
The
enemy will also use local imams to spread the word from minarets and Friday
prayer.
Propaganda
on the Internet or posters/graffiti on walls.
Conduct
sensitive site exploitation,
The key
is to deny the enemy access to terrain until, at a minimum, after you have put
out your message.
Also
see Terms under (s) for SALTA
End of
TDG/MCA
False flag operations are covert
operations designed to deceive the public in such a way that the operations
appear as though they are being carried out by other entities. The name is
derived from the military concept of flying false colors; that is,
flying the flag of a country other than one's own. False flag operations are
not limited to war and counter-insurgency operations, and can be used in
peace-time.
You
also ask him to let the EPWs go home after their wounds are sufficiently
healed. They will carry your request for a meeting to arrange a cease-fire, and
their release itself will send a peaceful message to whatever clan they come
from.
Battle of Khafji
At one point in the battle, the Saudis saw Iraqi
soldiers on top of a water tower. Not wishing to blow up the tower, the Saudis
fired a TOW, blew the ladder off the tower and left the Iraqis stranded until
the end of the battle."
In Lebanon Marines firing at rock out croppings
above Hezbollah rocket firing positions. Due to the fact they did not have
permission to fire on the enemy.
This concludes part four of
the Planning section.
"
Give me a million dollars and I well change the world"
"
When it comes to persecution and suffering that fairly tale about christ dose
not have (S) nothing on me"
"
I well bet my lucky start" IKYG
G-day!
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